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	<title>Comments on: EA&#8217;s Reboot on my Neck</title>
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	<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/</link>
	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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		<title>By: Fren</title>
		<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/comment-page-1/#comment-41870</link>
		<dc:creator><![CDATA[Fren]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 12:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2542#comment-41870</guid>
		<description><![CDATA[I think I&#039;ll just fire up my DOS emulator and load up MOO awhile.]]></description>
		<content:encoded><![CDATA[<p>I think I&#8217;ll just fire up my DOS emulator and load up MOO awhile.</p>
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		<title>By: Jayne_Cobb</title>
		<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/comment-page-1/#comment-41791</link>
		<dc:creator><![CDATA[Jayne_Cobb]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 10:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2542#comment-41791</guid>
		<description><![CDATA[The X-Com sequel from Fireaxis sounds to good to be true. It&#039;s the company of Sid Meier, yes.
But I&#039;m afraid of the involved. There have been presantations of some features of the game. And there has been many of this next-gen-talk, about how many features X-Com were only there &#039;because of the limitations of technology at that time&#039;. Like the form in which turn-based combat was used. And this technology argument is heard quiet to often when reboots are made.
It will be better than a fps, that maybe for sure. But I&#039;m afraid if it will be good in the sense of what you&#039;d expect from an X-Com sequel. We&#039;ll see.]]></description>
		<content:encoded><![CDATA[<p>The X-Com sequel from Fireaxis sounds to good to be true. It&#8217;s the company of Sid Meier, yes.<br />
But I&#8217;m afraid of the involved. There have been presantations of some features of the game. And there has been many of this next-gen-talk, about how many features X-Com were only there &#8216;because of the limitations of technology at that time&#8217;. Like the form in which turn-based combat was used. And this technology argument is heard quiet to often when reboots are made.<br />
It will be better than a fps, that maybe for sure. But I&#8217;m afraid if it will be good in the sense of what you&#8217;d expect from an X-Com sequel. We&#8217;ll see.</p>
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		<title>By: Amarula</title>
		<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/comment-page-1/#comment-41708</link>
		<dc:creator><![CDATA[Amarula]]></dc:creator>
		<pubDate>Sat, 23 Jun 2012 00:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2542#comment-41708</guid>
		<description><![CDATA[Erm, hasn&#039;t the Firaxis Xcom remake been in production since 2008, well before the FPS Xcom was even annouced back in 2010?

You can&#039;t really say Firaxis has &#039;now been tasked&#039; when it&#039;s been in production longer than people were even aware of the FPS Xcom...]]></description>
		<content:encoded><![CDATA[<p>Erm, hasn&#8217;t the Firaxis Xcom remake been in production since 2008, well before the FPS Xcom was even annouced back in 2010?</p>
<p>You can&#8217;t really say Firaxis has &#8216;now been tasked&#8217; when it&#8217;s been in production longer than people were even aware of the FPS Xcom&#8230;</p>
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		<title>By: Jea-Luc</title>
		<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/comment-page-1/#comment-41569</link>
		<dc:creator><![CDATA[Jea-Luc]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 01:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2542#comment-41569</guid>
		<description><![CDATA[Well said David though, sadly, business is what it is. As is often stated creating a new brand/ip is very risky which is why the old ones get abused but at the same time the bottom line demands that &quot;broader audiences&quot; be reached. 

Even so the people in charge would be wise to exercise more caution as often times a game fails to impress the crowd much while at the same time pissing off the core fans. 

Also, the new XCOM plays &quot;just like you remember&quot; only in so far that both games are turn based and set in the X-Com universe. Check out Xenonauts if you&#039;re feeling sober enough: http://www.rockpapershotgun.com/2011/10/01/xenonauts-preview/

In the end I can only say, thank the Spaghetti Monster for digital distribution and publisher independent means of funding.]]></description>
		<content:encoded><![CDATA[<p>Well said David though, sadly, business is what it is. As is often stated creating a new brand/ip is very risky which is why the old ones get abused but at the same time the bottom line demands that &#8220;broader audiences&#8221; be reached. </p>
<p>Even so the people in charge would be wise to exercise more caution as often times a game fails to impress the crowd much while at the same time pissing off the core fans. </p>
<p>Also, the new XCOM plays &#8220;just like you remember&#8221; only in so far that both games are turn based and set in the X-Com universe. Check out Xenonauts if you&#8217;re feeling sober enough: <a href="http://www.rockpapershotgun.com/2011/10/01/xenonauts-preview/" rel="nofollow">http://www.rockpapershotgun.com/2011/10/01/xenonauts-preview/</a></p>
<p>In the end I can only say, thank the Spaghetti Monster for digital distribution and publisher independent means of funding.</p>
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		<title>By: recentlyafish</title>
		<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/comment-page-1/#comment-41474</link>
		<dc:creator><![CDATA[recentlyafish]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 17:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2542#comment-41474</guid>
		<description><![CDATA[Your mother needs to wash her mouth out. Wow.]]></description>
		<content:encoded><![CDATA[<p>Your mother needs to wash her mouth out. Wow.</p>
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