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	<title>Comments on: No Means No, Molyneux</title>
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	<link>http://guildedage.net/blog/articles/no-means-no-molyneux/</link>
	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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		<title>By: Phil</title>
		<link>http://guildedage.net/blog/articles/no-means-no-molyneux/comment-page-1/#comment-37343</link>
		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Sat, 07 Apr 2012 14:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2418#comment-37343</guid>
		<description><![CDATA[Even I have to admit that&#039;d be a hoot.]]></description>
		<content:encoded><![CDATA[<p>Even I have to admit that&#8217;d be a hoot.</p>
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		<title>By: David</title>
		<link>http://guildedage.net/blog/articles/no-means-no-molyneux/comment-page-1/#comment-37340</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sat, 07 Apr 2012 14:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2418#comment-37340</guid>
		<description><![CDATA[Oh, man...I totally forgot about Syndicate.  I damn near lived at a friend&#039;s house during the summer of &#039;94, Gauss gunnin&#039; the shit out of everything that looked at me funny, and taxing the hell out of everyone else.

Good times.

Imagine my delight when EA finally announced a reboot and, uh, threw out everything that was cool about the original in favor of making a mediocre FPS.  Because we don&#039;t have enough of those, at the moment.

Also, you&#039;d just be toddling along, trying to line up a headshot and LENS FLARE.  Try to sneak behind a enemy and OMG LENS FLARE.  AND MORE LENS FLARE.  ALL THE LENSES MUST FLARE AT ALL TIMES AT MAXIMUM FLARING LEVELS.]]></description>
		<content:encoded><![CDATA[<p>Oh, man&#8230;I totally forgot about Syndicate.  I damn near lived at a friend&#8217;s house during the summer of &#8217;94, Gauss gunnin&#8217; the shit out of everything that looked at me funny, and taxing the hell out of everyone else.</p>
<p>Good times.</p>
<p>Imagine my delight when EA finally announced a reboot and, uh, threw out everything that was cool about the original in favor of making a mediocre FPS.  Because we don&#8217;t have enough of those, at the moment.</p>
<p>Also, you&#8217;d just be toddling along, trying to line up a headshot and LENS FLARE.  Try to sneak behind a enemy and OMG LENS FLARE.  AND MORE LENS FLARE.  ALL THE LENSES MUST FLARE AT ALL TIMES AT MAXIMUM FLARING LEVELS.</p>
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		<title>By: David</title>
		<link>http://guildedage.net/blog/articles/no-means-no-molyneux/comment-page-1/#comment-37337</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sat, 07 Apr 2012 13:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2418#comment-37337</guid>
		<description><![CDATA[True, but whoever is heading up Lionhead following Molyneux&#039;s departure (hopefully) won&#039;t spend three-quarters of the development cycle running their mouth off to the press.  

Not only were the design elements that Molyneux promised throughout the development of the three Fable games clearly unrealistic, they were elements that wouldn&#039;t really have any meaningful effect on the gameplay. 

Attention to detail is one thing, but seeing as he was developing an action/adventure game, it might have been more prudent to, you know, create a decent combat engine before trying to tackle the whole &quot;plant a tree, and watch it grow&quot; nonsense he was railing on about back in the Project Ego days.

It was getting to the point where I started to worry whether or not his next E3 presentation was going to focus on how Fable: The Journey had some kind of &quot;realistic pubic-hair growth and physics&quot; engine...]]></description>
		<content:encoded><![CDATA[<p>True, but whoever is heading up Lionhead following Molyneux&#8217;s departure (hopefully) won&#8217;t spend three-quarters of the development cycle running their mouth off to the press.  </p>
<p>Not only were the design elements that Molyneux promised throughout the development of the three Fable games clearly unrealistic, they were elements that wouldn&#8217;t really have any meaningful effect on the gameplay. </p>
<p>Attention to detail is one thing, but seeing as he was developing an action/adventure game, it might have been more prudent to, you know, create a decent combat engine before trying to tackle the whole &#8220;plant a tree, and watch it grow&#8221; nonsense he was railing on about back in the Project Ego days.</p>
<p>It was getting to the point where I started to worry whether or not his next E3 presentation was going to focus on how Fable: The Journey had some kind of &#8220;realistic pubic-hair growth and physics&#8221; engine&#8230;</p>
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		<title>By: Yappy</title>
		<link>http://guildedage.net/blog/articles/no-means-no-molyneux/comment-page-1/#comment-37325</link>
		<dc:creator><![CDATA[Yappy]]></dc:creator>
		<pubDate>Sat, 07 Apr 2012 12:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2418#comment-37325</guid>
		<description><![CDATA[Um. Actually, I &lt;strong&gt;would&lt;/strong&gt; play a &lt;i&gt;Fable&lt;/i&gt; kart-racer. Otherwise, though, I agree with you.]]></description>
		<content:encoded><![CDATA[<p>Um. Actually, I <strong>would</strong> play a <i>Fable</i> kart-racer. Otherwise, though, I agree with you.</p>
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		<title>By: MDude</title>
		<link>http://guildedage.net/blog/articles/no-means-no-molyneux/comment-page-1/#comment-37294</link>
		<dc:creator><![CDATA[MDude]]></dc:creator>
		<pubDate>Sat, 07 Apr 2012 02:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?p=2418#comment-37294</guid>
		<description><![CDATA[I spent so many minutes thinking I should pick a better fitting word that &quot;extravagant&quot;, and only right after I psot do I think of &quot;outlandish&quot;.]]></description>
		<content:encoded><![CDATA[<p>I spent so many minutes thinking I should pick a better fitting word that &#8220;extravagant&#8221;, and only right after I psot do I think of &#8220;outlandish&#8221;.</p>
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