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	<title>Articles &#8211; Guilded Age</title>
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	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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		<title>Final Rant-asy</title>
		<link>http://guildedage.net/blog/articles/final-rant-asy/</link>
		<comments>http://guildedage.net/blog/articles/final-rant-asy/#comments</comments>
		<pubDate>Wed, 11 Jul 2012 15:15:34 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://guildedage.net/?p=2579</guid>
		<description><![CDATA[Now, before I launch into full rant mode, allow me to explain the events that prompted this long-winded bitchery: 1) Living in Virginia, I was totally mollywhopped by Mother Nature on the twenty-ninth of June and had my power knocked [&#8230;] <a class="more-link" href="http://guildedage.net/blog/articles/final-rant-asy/">&#8595; Read the rest of this entry...</a>]]></description>
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		<slash:comments>23</slash:comments>
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		<title>EA&#8217;s Reboot on my Neck</title>
		<link>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/</link>
		<comments>http://guildedage.net/blog/articles/eas-reboot-on-my-neck/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 16:18:11 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[In a statement released yesterday, EA’s Frank Gibeau discussed the commercial performance of two of the company’s recent franchise reboots, namely SSX and Syndicate. Apparently, only one of the two actually turned out to be “the success [EA was] hoping [&#8230;] <a class="more-link" href="http://guildedage.net/blog/articles/eas-reboot-on-my-neck/">&#8595; Read the rest of this entry...</a>]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Marvel: Avengers Alliance Review</title>
		<link>http://guildedage.net/blog/articles/marvel-avengers-alliance-review/</link>
		<comments>http://guildedage.net/blog/articles/marvel-avengers-alliance-review/#comments</comments>
		<pubDate>Fri, 04 May 2012 15:25:08 +0000</pubDate>
		<dc:creator><![CDATA[Flo]]></dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[First things first: I already saw Avengers last week at an advance screening. Let me take this opportunity to briefly say &#8220;Neener neener&#8221; and &#8220;Nana nana boo boo.&#8221; Second things second: David is absolutely buried under the process of moving [&#8230;] <a class="more-link" href="http://guildedage.net/blog/articles/marvel-avengers-alliance-review/">&#8595; Read the rest of this entry...</a>]]></description>
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		<slash:comments>10</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">2479</post-id>	</item>
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		<title>It&#8217;s Over Between Us, Skyrim</title>
		<link>http://guildedage.net/blog/articles/its-over-between-us-skyrim/</link>
		<comments>http://guildedage.net/blog/articles/its-over-between-us-skyrim/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 16:05:49 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://guildedage.net/?p=2438</guid>
		<description><![CDATA[Skyrim was my most anticipated game of 2011, and I couldn&#8217;t get to the store fast enough on launch day to snag my copy. Unfortunately, I only own a PS3. Thus, my Skyrim experience has been a gimped, buggy mess [&#8230;] <a class="more-link" href="http://guildedage.net/blog/articles/its-over-between-us-skyrim/">&#8595; Read the rest of this entry...</a>]]></description>
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		<slash:comments>32</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">2438</post-id>	</item>
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		<title>No Means No, Molyneux</title>
		<link>http://guildedage.net/blog/articles/no-means-no-molyneux/</link>
		<comments>http://guildedage.net/blog/articles/no-means-no-molyneux/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 16:15:13 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[Now, it was bad enough when Peter Molyneux revealed the next Fable game to be a Kinect-driven, on-rails, uh, horse-pulled carriage&#8230; thing. That wouldn&#8217;t feature swords. Or guns. Or gameplay&#8230; probably. The whole thing seemed viagra from canada like a [&#8230;] <a class="more-link" href="http://guildedage.net/blog/articles/no-means-no-molyneux/">&#8595; Read the rest of this entry...</a>]]></description>
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		<slash:comments>9</slash:comments>
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