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	<title>Comments on: Annotated 50-26</title>
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	<link>http://guildedage.net/comic/annotated-50-26/</link>
	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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		<title>By: T</title>
		<link>http://guildedage.net/comic/annotated-50-26/comment-page-1/#comment-1617213</link>
		<dc:creator><![CDATA[T]]></dc:creator>
		<pubDate>Thu, 02 Feb 2023 13:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=18352#comment-1617213</guid>
		<description><![CDATA[To keep it simple, I don&#039;t think that&#039;d be an option. Arkerra was never a place where people did things that only made sense if you knew gamers were controlling them. Gamers played characters and Arkerran people lived their lives, and it was never clear which, if either, was causing the other to happen.

Of course, the Sepia players would think of themselves as the ones causing things to happen. But their choices would be limited. I don&#039;t think Chrissie would get the playable option to rejoin her old crew, much less to tell them anything that Bandit would never say. The only player in Chrissie&#039;s friend-group who was still active at that point was Daniel, and if he tried to say something like that, either he&#039;d find his dialogue restricted or E-Merl would end up rambling into his beer. He could try spelling out a message with E-Merl&#039;s fireballs in a fight scene or something, but it&#039;s unlikely anyone would pick up on that.

And also, even if Daniel &lt;I&gt;could&lt;/I&gt; tell Syr&#039;Nj, &quot;You&#039;re just a brain in a tank. Wake up!&quot;, that might not be helpful. As we now know, Syr&#039;Nj&#039;s player was no longer alive to awaken. But even if she were, as Daniel and company hoped she was, then she&#039;d still be suspended in a life-support tube with no way out. So all he would&#039;ve accomplished would be yanking her out of a generally fulfilling existence into a nightmarish glass coffin that could drive her hopelessly insane before they rescued her. (Syr&#039;Nj is a remarkably resilient mind; the player who conceived her, not so much.) All things considered, I&#039;m not surprised that Daniel and Chrissie let sleeping dogs lie.]]></description>
		<content:encoded><![CDATA[<p>To keep it simple, I don&#8217;t think that&#8217;d be an option. Arkerra was never a place where people did things that only made sense if you knew gamers were controlling them. Gamers played characters and Arkerran people lived their lives, and it was never clear which, if either, was causing the other to happen.</p>
<p>Of course, the Sepia players would think of themselves as the ones causing things to happen. But their choices would be limited. I don&#8217;t think Chrissie would get the playable option to rejoin her old crew, much less to tell them anything that Bandit would never say. The only player in Chrissie&#8217;s friend-group who was still active at that point was Daniel, and if he tried to say something like that, either he&#8217;d find his dialogue restricted or E-Merl would end up rambling into his beer. He could try spelling out a message with E-Merl&#8217;s fireballs in a fight scene or something, but it&#8217;s unlikely anyone would pick up on that.</p>
<p>And also, even if Daniel <i>could</i> tell Syr&#8217;Nj, &#8220;You&#8217;re just a brain in a tank. Wake up!&#8221;, that might not be helpful. As we now know, Syr&#8217;Nj&#8217;s player was no longer alive to awaken. But even if she were, as Daniel and company hoped she was, then she&#8217;d still be suspended in a life-support tube with no way out. So all he would&#8217;ve accomplished would be yanking her out of a generally fulfilling existence into a nightmarish glass coffin that could drive her hopelessly insane before they rescued her. (Syr&#8217;Nj is a remarkably resilient mind; the player who conceived her, not so much.) All things considered, I&#8217;m not surprised that Daniel and Chrissie let sleeping dogs lie.</p>
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		<title>By: Zak McKracken</title>
		<link>http://guildedage.net/comic/annotated-50-26/comment-page-1/#comment-1617157</link>
		<dc:creator><![CDATA[Zak McKracken]]></dc:creator>
		<pubDate>Wed, 01 Feb 2023 21:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=18352#comment-1617157</guid>
		<description><![CDATA[I&#039;d be extremely curious to know what Bandit&#039;s player (dangit, I already forgot who that was ...) would have done after the whole adventure, and after learning who the Five actually are. The whole thing with escaping prison and never talking to them again thing makes a lot of sense in-character, but if the player were still in control, and aware of the story in both universes ... I bet that would change things. It would also make for pretty weird conversations because the players might get ideas about mentioning the Sepia-World story to the Five in some way or another, and would then have to explain that they themselves are just playing a game while acting in Arkerra, but they&#039;re also real people in Arkerra, who do all  the real-people stuff when the players are not playing, and nobody ever asked Bandit, Rachel, Scipio and E-Merl if they ever noticed their actions being controlled by someone from a different universe...

Extremely interesting but also pretty convoluted ... maybe a good thing we don&#039;t get to see that.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d be extremely curious to know what Bandit&#8217;s player (dangit, I already forgot who that was &#8230;) would have done after the whole adventure, and after learning who the Five actually are. The whole thing with escaping prison and never talking to them again thing makes a lot of sense in-character, but if the player were still in control, and aware of the story in both universes &#8230; I bet that would change things. It would also make for pretty weird conversations because the players might get ideas about mentioning the Sepia-World story to the Five in some way or another, and would then have to explain that they themselves are just playing a game while acting in Arkerra, but they&#8217;re also real people in Arkerra, who do all  the real-people stuff when the players are not playing, and nobody ever asked Bandit, Rachel, Scipio and E-Merl if they ever noticed their actions being controlled by someone from a different universe&#8230;</p>
<p>Extremely interesting but also pretty convoluted &#8230; maybe a good thing we don&#8217;t get to see that.</p>
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		<title>By: Zak McKracken</title>
		<link>http://guildedage.net/comic/annotated-50-26/comment-page-1/#comment-1617156</link>
		<dc:creator><![CDATA[Zak McKracken]]></dc:creator>
		<pubDate>Wed, 01 Feb 2023 21:36:04 +0000</pubDate>
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		<description><![CDATA[It&#039;s looking like he&#039;s rehabilitated, both in the legal sense as in the personal, psychological sense.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s looking like he&#8217;s rehabilitated, both in the legal sense as in the personal, psychological sense.</p>
]]></content:encoded>
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	<item>
		<title>By: T</title>
		<link>http://guildedage.net/comic/annotated-50-26/comment-page-1/#comment-1617065</link>
		<dc:creator><![CDATA[T]]></dc:creator>
		<pubDate>Tue, 31 Jan 2023 11:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=18352#comment-1617065</guid>
		<description><![CDATA[Well, LAST time we saw him, he was feeling pretty bad about that.]]></description>
		<content:encoded><![CDATA[<p>Well, LAST time we saw him, he was feeling pretty bad about that.</p>
]]></content:encoded>
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	<item>
		<title>By: 1001100x02</title>
		<link>http://guildedage.net/comic/annotated-50-26/comment-page-1/#comment-1617059</link>
		<dc:creator><![CDATA[1001100x02]]></dc:creator>
		<pubDate>Tue, 31 Jan 2023 09:51:27 +0000</pubDate>
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		<description><![CDATA[Didn&#039;t Brag eat somebody last we saw him?]]></description>
		<content:encoded><![CDATA[<p>Didn&#8217;t Brag eat somebody last we saw him?</p>
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