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	<title>Comments on: Guest Week 2013 &#8211; JayDot Sloane!</title>
	<atom:link href="http://guildedage.net/comic/guest-week-2013-jaydot-sloane/feed/" rel="self" type="application/rss+xml" />
	<link>http://guildedage.net/comic/guest-week-2013-jaydot-sloane/</link>
	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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		<title>By: MidnightDStroyer</title>
		<link>http://guildedage.net/comic/guest-week-2013-jaydot-sloane/comment-page-1/#comment-167042</link>
		<dc:creator><![CDATA[MidnightDStroyer]]></dc:creator>
		<pubDate>Tue, 17 Sep 2013 03:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=5528#comment-167042</guid>
		<description><![CDATA[Which just goes to show how much of a problem it is to introduce &quot;villain&quot; or &quot;monster&quot; type characters into an MMO or RPG game...You have to deal with so many &quot;hero-types&quot; as well as the normal dangers of the world environment at the same time.

The only online game that I&#039;ve seen that effectively deals with this issue was City of Heroes...Which is now defunct for reasons that I just don&#039;t agree with. For one thing, they set up the game to have a definite *ending* based on how players participated in the PvP aspect of the game, regardless of how others wanted to play the game. Once the hero-side or villain-side &quot;won,&quot; it ended the game for EVERYBODY! Thus, only the long-time &#038; highest-level players really had any chance of influencing the outcome, while late-comers never had the time to build up &#038; players who aren&#039;t into PvP aspects of the game never HAD a chance to play the game-quests for themselves before before the game ended.

The creators of City of Heroes lost out on the concept of long-term profitable gain *because* of that decision...]]></description>
		<content:encoded><![CDATA[<p>Which just goes to show how much of a problem it is to introduce &#8220;villain&#8221; or &#8220;monster&#8221; type characters into an MMO or RPG game&#8230;You have to deal with so many &#8220;hero-types&#8221; as well as the normal dangers of the world environment at the same time.</p>
<p>The only online game that I&#8217;ve seen that effectively deals with this issue was City of Heroes&#8230;Which is now defunct for reasons that I just don&#8217;t agree with. For one thing, they set up the game to have a definite *ending* based on how players participated in the PvP aspect of the game, regardless of how others wanted to play the game. Once the hero-side or villain-side &#8220;won,&#8221; it ended the game for EVERYBODY! Thus, only the long-time &amp; highest-level players really had any chance of influencing the outcome, while late-comers never had the time to build up &amp; players who aren&#8217;t into PvP aspects of the game never HAD a chance to play the game-quests for themselves before before the game ended.</p>
<p>The creators of City of Heroes lost out on the concept of long-term profitable gain *because* of that decision&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: dr pepper</title>
		<link>http://guildedage.net/comic/guest-week-2013-jaydot-sloane/comment-page-1/#comment-165885</link>
		<dc:creator><![CDATA[dr pepper]]></dc:creator>
		<pubDate>Sun, 15 Sep 2013 07:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=5528#comment-165885</guid>
		<description><![CDATA[The stereotype of computer gamers will now include pruney fingers.]]></description>
		<content:encoded><![CDATA[<p>The stereotype of computer gamers will now include pruney fingers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jaydot Sloane</title>
		<link>http://guildedage.net/comic/guest-week-2013-jaydot-sloane/comment-page-1/#comment-164598</link>
		<dc:creator><![CDATA[Jaydot Sloane]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 20:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=5528#comment-164598</guid>
		<description><![CDATA[+1]]></description>
		<content:encoded><![CDATA[<p>+1</p>
]]></content:encoded>
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	<item>
		<title>By: Freako</title>
		<link>http://guildedage.net/comic/guest-week-2013-jaydot-sloane/comment-page-1/#comment-163597</link>
		<dc:creator><![CDATA[Freako]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 01:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=5528#comment-163597</guid>
		<description><![CDATA[Hey, it beats water in the knee.

(I&#039;m still not totally sure if that&#039;s a real condition, or something Milton Bradley made up for Operation)]]></description>
		<content:encoded><![CDATA[<p>Hey, it beats water in the knee.</p>
<p>(I&#8217;m still not totally sure if that&#8217;s a real condition, or something Milton Bradley made up for Operation)</p>
]]></content:encoded>
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	<item>
		<title>By: Acrox</title>
		<link>http://guildedage.net/comic/guest-week-2013-jaydot-sloane/comment-page-1/#comment-163544</link>
		<dc:creator><![CDATA[Acrox]]></dc:creator>
		<pubDate>Wed, 11 Sep 2013 23:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=5528#comment-163544</guid>
		<description><![CDATA[Well, that&#039;s what I call a...

(puts sunglasses)

... immersive experience.]]></description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s what I call a&#8230;</p>
<p>(puts sunglasses)</p>
<p>&#8230; immersive experience.</p>
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