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	<title>Comments on: Three Year Anniversary</title>
	<atom:link href="http://guildedage.net/webcomic/extra-comics/three-year-anniversary/feed/" rel="self" type="application/rss+xml" />
	<link>http://guildedage.net/comic/three-year-anniversary/</link>
	<description>Fantasy Comics every Weekday.</description>
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		<title>By: David DeLaney</title>
		<link>http://guildedage.net/comic/three-year-anniversary/comment-page-1/#comment-47046</link>
		<dc:creator>David DeLaney</dc:creator>
		<pubDate>Thu, 04 Oct 2012 01:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/webcomic/extra-comics/three-year-anniversary/#comment-47046</guid>
		<description><![CDATA[WHY NO SCIPIO SWIMSUIT WUUUUUV?

--Dave, silent Indian-commercial tear]]></description>
		<content:encoded><![CDATA[<p>WHY NO SCIPIO SWIMSUIT WUUUUUV?</p>
<p>&#8211;Dave, silent Indian-commercial tear</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twigs</title>
		<link>http://guildedage.net/comic/three-year-anniversary/comment-page-1/#comment-45757</link>
		<dc:creator>Twigs</dc:creator>
		<pubDate>Thu, 06 Sep 2012 18:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/webcomic/extra-comics/three-year-anniversary/#comment-45757</guid>
		<description><![CDATA[But the hottest spots to visit will be even hotter once they&#039;re on fire.]]></description>
		<content:encoded><![CDATA[<p>But the hottest spots to visit will be even hotter once they&#8217;re on fire.</p>
]]></content:encoded>
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	<item>
		<title>By: Phil</title>
		<link>http://guildedage.net/comic/three-year-anniversary/comment-page-1/#comment-45754</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 06 Sep 2012 18:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/webcomic/extra-comics/three-year-anniversary/#comment-45754</guid>
		<description><![CDATA[Achievement Unlocked!

Post the 36,000th Comment!]]></description>
		<content:encoded><![CDATA[<p>Achievement Unlocked!</p>
<p>Post the 36,000th Comment!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: maggPi</title>
		<link>http://guildedage.net/comic/three-year-anniversary/comment-page-1/#comment-45736</link>
		<dc:creator>maggPi</dc:creator>
		<pubDate>Thu, 06 Sep 2012 04:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/webcomic/extra-comics/three-year-anniversary/#comment-45736</guid>
		<description><![CDATA[Mule, not donkey.
Horse+donkey=mule]]></description>
		<content:encoded><![CDATA[<p>Mule, not donkey.<br />
Horse+donkey=mule</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://guildedage.net/comic/three-year-anniversary/comment-page-1/#comment-45711</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 05 Sep 2012 16:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/webcomic/extra-comics/three-year-anniversary/#comment-45711</guid>
		<description><![CDATA[In my worldview, Arkerra, and most common RPG systems, there are two major types of spellcasting: Arcane and Divine.

Arcane spellcasting is based on metamathematical/metascientific/metanormal manipulation of the world around us by way of formula/recipe/ritual. That&#039;s why E-Merl&#039;s items work based on gestures and interactive cues, and HR speaks in tongues.

Divine spellcasting is based on your personal connection to the energies you worship. And as such, &quot;it&#039;s not the song, it&#039;s the singer.&quot; So the procedure for activating that variety of magick is open to interpretation, based especially on what school you belong to (Druidism, Holy Devotion, Mystic, Cultist, etc). As long as the right feeling is there, it doesn&#039;t matter what you say.

By contrast, feeling is completely meaningless in Arcane spellcasting, as long as what you say/do is exactly correct. Cultism requires a little of both, and that&#039;s probably a big part of why it&#039;s seen as abomination from either camp. That and all the sacrifices of the innocent.

E-Merl, in particular, only has a few spells committed to memory, most of which are more useful in street performing than combat. And as such, he relies on his magick items for fighting.

Anyway, the difference between the two schools is largely the same as the difference between math and philosophy.]]></description>
		<content:encoded><![CDATA[<p>In my worldview, Arkerra, and most common RPG systems, there are two major types of spellcasting: Arcane and Divine.</p>
<p>Arcane spellcasting is based on metamathematical/metascientific/metanormal manipulation of the world around us by way of formula/recipe/ritual. That&#8217;s why E-Merl&#8217;s items work based on gestures and interactive cues, and HR speaks in tongues.</p>
<p>Divine spellcasting is based on your personal connection to the energies you worship. And as such, &#8220;it&#8217;s not the song, it&#8217;s the singer.&#8221; So the procedure for activating that variety of magick is open to interpretation, based especially on what school you belong to (Druidism, Holy Devotion, Mystic, Cultist, etc). As long as the right feeling is there, it doesn&#8217;t matter what you say.</p>
<p>By contrast, feeling is completely meaningless in Arcane spellcasting, as long as what you say/do is exactly correct. Cultism requires a little of both, and that&#8217;s probably a big part of why it&#8217;s seen as abomination from either camp. That and all the sacrifices of the innocent.</p>
<p>E-Merl, in particular, only has a few spells committed to memory, most of which are more useful in street performing than combat. And as such, he relies on his magick items for fighting.</p>
<p>Anyway, the difference between the two schools is largely the same as the difference between math and philosophy.</p>
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