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	<title>Comments on: Annotated 16-22</title>
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	<link>https://guildedage.net/comic/annotated-16-22/</link>
	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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		<title>By: Nyzer</title>
		<link>https://guildedage.net/comic/annotated-16-22/comment-page-1/#comment-1587081</link>
		<dc:creator><![CDATA[Nyzer]]></dc:creator>
		<pubDate>Tue, 26 Apr 2022 01:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=11692#comment-1587081</guid>
		<description><![CDATA[Wouldn&#039;t be surprised if this was some of Lia&#039;s thoughts. It&#039;s not far off from &quot;you&#039;re not even using your class skills, and if you ever actually try to tank a dungeon AT LEVEL you&#039;re going to drag the whole group down!&quot;]]></description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t be surprised if this was some of Lia&#8217;s thoughts. It&#8217;s not far off from &#8220;you&#8217;re not even using your class skills, and if you ever actually try to tank a dungeon AT LEVEL you&#8217;re going to drag the whole group down!&#8221;</p>
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		<title>By: Psolo Ghoti</title>
		<link>https://guildedage.net/comic/annotated-16-22/comment-page-1/#comment-1404065</link>
		<dc:creator><![CDATA[Psolo Ghoti]]></dc:creator>
		<pubDate>Fri, 13 Sep 2019 21:25:36 +0000</pubDate>
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		<description><![CDATA[All such answers, it seems, will be intentionally left vague. Like time travel stories, it&#039;s best if you don&#039;t think too hard about it.

My personal headcanon is that all &quot;characters&quot; already existed, and was paired up with &quot;players&quot; who designed characters that were close enough to the actual &quot;characters&quot; (living, breathing people of Arkerra). The correlation between &quot;player&quot; actions and &quot;character&quot; actions is strong enough that the &quot;players&quot; feel in control, but not so strong that the &quot;characters&quot; feel shackled.]]></description>
		<content:encoded><![CDATA[<p>All such answers, it seems, will be intentionally left vague. Like time travel stories, it&#8217;s best if you don&#8217;t think too hard about it.</p>
<p>My personal headcanon is that all &#8220;characters&#8221; already existed, and was paired up with &#8220;players&#8221; who designed characters that were close enough to the actual &#8220;characters&#8221; (living, breathing people of Arkerra). The correlation between &#8220;player&#8221; actions and &#8220;character&#8221; actions is strong enough that the &#8220;players&#8221; feel in control, but not so strong that the &#8220;characters&#8221; feel shackled.</p>
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		<title>By: Lurklen</title>
		<link>https://guildedage.net/comic/annotated-16-22/comment-page-1/#comment-1404059</link>
		<dc:creator><![CDATA[Lurklen]]></dc:creator>
		<pubDate>Fri, 13 Sep 2019 20:50:11 +0000</pubDate>
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		<description><![CDATA[Really wondering how much player involvement there was in this scene. Was this one of the best RP sessions ever, or was this the ghosts in the machine doing their own thing? I&#039;d hope for the former, as it would explain some of the very real attachment Rachel&#039;s player felt for her. This would be an indelible experience in my gaming life. 

If it&#039;s the latter, it almost feels like a shame that Rachel&#039;s player (I can&#039;t remember her name) didn&#039;t get to witness or be a part of one of Rachel&#039;s crowning moments. This brings up the question one that&#039;s probably been answered before, but for characters that are played by Sepia world&#039;s people, Sepia worlders created them right? Like I know they now carry on their own lives in Arkerra, but they originated in those players minds didn&#039;t they?]]></description>
		<content:encoded><![CDATA[<p>Really wondering how much player involvement there was in this scene. Was this one of the best RP sessions ever, or was this the ghosts in the machine doing their own thing? I&#8217;d hope for the former, as it would explain some of the very real attachment Rachel&#8217;s player felt for her. This would be an indelible experience in my gaming life. </p>
<p>If it&#8217;s the latter, it almost feels like a shame that Rachel&#8217;s player (I can&#8217;t remember her name) didn&#8217;t get to witness or be a part of one of Rachel&#8217;s crowning moments. This brings up the question one that&#8217;s probably been answered before, but for characters that are played by Sepia world&#8217;s people, Sepia worlders created them right? Like I know they now carry on their own lives in Arkerra, but they originated in those players minds didn&#8217;t they?</p>
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		<title>By: Beroli</title>
		<link>https://guildedage.net/comic/annotated-16-22/comment-page-1/#comment-1404041</link>
		<dc:creator><![CDATA[Beroli]]></dc:creator>
		<pubDate>Fri, 13 Sep 2019 15:55:33 +0000</pubDate>
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		<description><![CDATA[Mouse over it; the URL has your answer.]]></description>
		<content:encoded><![CDATA[<p>Mouse over it; the URL has your answer.</p>
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		<title>By: DD</title>
		<link>https://guildedage.net/comic/annotated-16-22/comment-page-1/#comment-1404037</link>
		<dc:creator><![CDATA[DD]]></dc:creator>
		<pubDate>Fri, 13 Sep 2019 14:52:08 +0000</pubDate>
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		<description><![CDATA[Apparently (based on the image filename and confirmed by Google), in &quot;White Men Can&#039;t Jump&quot;, the character of Gloria says &quot;Sometimes when you lose, you really win.&quot;]]></description>
		<content:encoded><![CDATA[<p>Apparently (based on the image filename and confirmed by Google), in &#8220;White Men Can&#8217;t Jump&#8221;, the character of Gloria says &#8220;Sometimes when you lose, you really win.&#8221;</p>
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