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	<title>Comments on: Annotated 6-10</title>
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	<link>https://guildedage.net/comic/annotated-6-10/</link>
	<description>The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!</description>
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	<item>
		<title>By: Abnaxis</title>
		<link>https://guildedage.net/comic/annotated-6-10/comment-page-1/#comment-1359880</link>
		<dc:creator><![CDATA[Abnaxis]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 15:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=9912#comment-1359880</guid>
		<description><![CDATA[I think the real issue is that we&#039;re already familiar with the grounds.  We&#039;ve seen the sisters walking around the temple, we&#039;ve seen the torturing Frigg in the dungeon, we know the geography.  When the party says they&#039;re splitting up, we know where they&#039;re going rather than the split happening while also introducing an unfamiliar place.]]></description>
		<content:encoded><![CDATA[<p>I think the real issue is that we&#8217;re already familiar with the grounds.  We&#8217;ve seen the sisters walking around the temple, we&#8217;ve seen the torturing Frigg in the dungeon, we know the geography.  When the party says they&#8217;re splitting up, we know where they&#8217;re going rather than the split happening while also introducing an unfamiliar place.</p>
]]></content:encoded>
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	<item>
		<title>By: Côté</title>
		<link>https://guildedage.net/comic/annotated-6-10/comment-page-1/#comment-1359874</link>
		<dc:creator><![CDATA[Côté]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 12:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=9912#comment-1359874</guid>
		<description><![CDATA[It was in the first few pages of the comic, which are chonologically later than this one.

Yeah, not sorry that they dropped the flash forwards either. 

Cheers, 

Côté]]></description>
		<content:encoded><![CDATA[<p>It was in the first few pages of the comic, which are chonologically later than this one.</p>
<p>Yeah, not sorry that they dropped the flash forwards either. </p>
<p>Cheers, </p>
<p>Côté</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Some Nerd</title>
		<link>https://guildedage.net/comic/annotated-6-10/comment-page-1/#comment-1359856</link>
		<dc:creator><![CDATA[Some Nerd]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 05:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=9912#comment-1359856</guid>
		<description><![CDATA[I don&#039;t recall, did Gravedust&#039;s ability to see lifeforces ever play a part in anything later on?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t recall, did Gravedust&#8217;s ability to see lifeforces ever play a part in anything later on?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lirazel</title>
		<link>https://guildedage.net/comic/annotated-6-10/comment-page-1/#comment-1359849</link>
		<dc:creator><![CDATA[Lirazel]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 04:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=9912#comment-1359849</guid>
		<description><![CDATA[It happens in newer games as well. &quot;We Happy Few&quot; has an inventory recovery after imprisonment just like that.]]></description>
		<content:encoded><![CDATA[<p>It happens in newer games as well. &#8220;We Happy Few&#8221; has an inventory recovery after imprisonment just like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Psolo Ghoti</title>
		<link>https://guildedage.net/comic/annotated-6-10/comment-page-1/#comment-1359810</link>
		<dc:creator><![CDATA[Psolo Ghoti]]></dc:creator>
		<pubDate>Thu, 08 Nov 2018 21:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://guildedage.net/?post_type=comic&#038;p=9912#comment-1359810</guid>
		<description><![CDATA[I&#039;m having Chrono Trigger flashbacks now.

(This is not a bad thing.)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m having Chrono Trigger flashbacks now.</p>
<p>(This is not a bad thing.)</p>
]]></content:encoded>
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