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Byron Hackenslasher

Byron Hackenslasher

Human Beserker

Said to be the only survivor of the “War That Felled Battleshire,” Byron The Berserker is just about the most professional and genial sort a dual-axe wielding killing machine could be. His good head for tactics and strong sense of loyalty make him the de facto “quarterback” for the group during most combat maneuvers. Indeed, most days, it was hard to see he’s called a berserker at all. And then there were the bad days. Recently, Syr’Nj seems to have defeated Byron’s “uncontrollable friend-murder problem” with medication, and the two have grown closer… a lot closer.

Syr’Nj

Wood Elf Field Medic

As a royal Wood Elf, Syr’Nj feels a close connection with nature and the world around her. As an ambitious young prodigy, she has a deeply entrenched in of the cutting edge in technology. That connection and curiosity have drawn her out from her own people to explore a larger, often xenophobic world. Though she once served in the Gastonian military and now fights alongside adventurers, Syr’Nj has grown ever more determined to serve as an agent of peace.

Syr'Nj
Frigg Akerfeldt

Frigg Akerfeldt

Human Crusader

A foul-mouthed, arrogant warrior whose indifference to social mores is rivaled only by her indifference to pain. Frigg is nevertheless bound to the group, the first people who have given her loyalty, trust and respect. Recently, Frigg has developed an even more formidable, but unreliable, ability to create magickal constructs around her weapons. The source of this power appears tied to her anonymous spirit animal, but his advice to her is cryptic at best.

Gravedust Deserthammer

Dwarf Mystic

The last of the Savasi mystics, he strives to preserve his dwarven brethren, who have fallen under the grip of a warmongering usurper. In his quest to save them, he has walked across the desert and entered the realm of Gastonia, his people’s old enemies. As a mystic, he is a spiritual guide for both the living and the dead. When speaking to either, he shows quiet wisdom, dry wit, and sincerity.

Gravedust Deserthammer
Payet Best

Payet Best

Elf Virtuoso (MIA)

A prophesied hero of legend (or so he believed), Best was a gifted and intelligent Warrior Musician, with natural charm and tremendous ability in combat. He could also use his musical abilities offensively, creating sonic attacks or hypnotic lullabies. Almost as capable an adventurer as he believed himself to be, Best became increasingly obsessed with finding his ultimate heroic destiny, and fulfilling the prophecy he believed was his. Then, shortly after receiving a second, more disturbing prophecy, he fell into a magickal vortex, and is presumed dead.

Bandit Keynes

Gnome Thief

A career thief who bargained her way into the good graces of the group, but not into their complete trust, try as she might. Bandit has nevertheless served her comrades well, even with an unlikely stint as the group’s leader, during the period where the rest of the original team was missing and/or dead. Bandit is a rabble-rousing adversary to the Gnometown status quo, and has since been dodging bounties under Gastonian House amnesty.

Bandit Keynes
Rachel Al-Abinya

Rachel Al-Abinya

Human Cleric

A former member of the Sisterhood of the Perpetual Bloodshot Eyeball, a corrupt cloister that tried and failed to assimilate Frigg into its ranks, Rachel worships Frigg with nearly as much zeal as she reserves for the divine lifestyle. Her faith allows her access to a magickal force somewhat similar to Frigg’s, which augments her blows in holy hand-to-hand combat.

E-Merl Danielssen

Half-Elf Magician

Master of both the Arcane Arts and Street Legerdemain, E-Merl is a charmer at best and a vagabond at worst. He especially enjoys company, and is often honest to a fault. Whether he’s pulling a rabbit out of his hat or his foot out of his mouth, E-Merl puts on an equally great show in combat with his array of magick items. Being uninvolved with any ambitious, state-funded long-term projects, E-Merl found his financial situation pretty desperate before Keynes recruited him.

E-Merl Danielssen
Scipio the Scorpion

Scipio the Scorpion

Human Fighter

A man of few words.


Rebellion

Big Boss Harky

Troll Warlord

Harky is a legendary warrior whose combat prowess is as yet unrivaled by any normal opponents. He is also the High Chieftain of the Savage Races (aka The World’s Rebellion), leading them in an effort to stem, and perhaps reverse, the growing human influence in Arkerra. Harky’s army has already won several significant victories, and Gastonia regards him as a growing threat.

Big Boss Harky
Iver

Iver

Dwarf Warlord

A slick, oily politician and now Savasi warlord, Iver shares Gravedust’s concern about their people. He differs with Gravedust by considering war, and the reclamation of the people’s ancestral mountain home, considering both inevitable. The Savasi mystics were an obstacle to Iver’s expansionist vision. Therefore, Iver quietly removed them.

Don Gobligno

Goblin Warlord

Corruption comes in many forms, but few so visibly identifiable as Don Gobligno of the Gobligno Family. The Don sees no reason why an intracontinental war should interrupt his pursuit of wine, food and sex, “the finer things in life” Still, his vision led to the first version of the coalition that Harky now leads, so it’s best not to underestimate him entirely.

Don Gobligno
Gondolessa

Gondolessa

Avian Warlord

Cool and calculating, Gondolessa is a reliable assistant to Big Boss Harky, and acting leader of the Avian faction. Though he lacks the charisma to lead himself, his sound grasp of tactics and nation-building have earned him Harky’s respect, and in return he seems to offer his loyalty to Harky personally, even above the cause they share.


Support

Field Marshal Ardaic

Human Knight

A high-ranking official in the Gastonian military, Ardaic has been tasked with dispatching the gang, his Gastonian Peace-Makers on a wide variety of missions across Arkerra on behalf of the government. He is a poised and direct man who will judge you fairly, but not nicely. Ardaic finds himself under increasing pressure as Big Boss Harky’s army advances, and while he bends the rules for his adventurers occasionally, it’s not their interests he represents, in the end. He serves Gastonia.

Field Marshal Ardaic
Professors Micholuzek and Franzington

Professors Micholuzek and Franzington

Gnomish Scientists

Micholuzek and Franzington like to imitate the wealthiest class of Gastonian humans. They are usually seen in expensive clothing, sometimes wearing gold jewelry. But they are not truly Gastonian, nor are they human, nor were they treated with the respect they felt they deserved. Once respected architects, they turned to designing a machine of war, which led to their exile. But their design may yet see new use in the Gastonian military.

Taro Iwatani

Human Delinquent

Treacherous far beyond his years, Taro Iwatani is the son of one of the Heads of Houses, with enough ambition for several. While his plans are not flawless, his quick thinking and low cunning make him not to be underestimated or unsupervised.

Taro Iwatani
Dean Reynolds

Dean Reynolds

Gnomish Scientist

A gnome whose many scientific accomplishments have led him to a position of authority among his people, Dean Reynolds is a naturally cheerful sort. But his short career in government has already sorely tested his good nature, as he witnesses just how offhandedly Gastonian government treats its gnomish allies.

Archmage Caneghem

Sky Elf Archmage

Archmage Caneghem may be sour and reticent, but his position in government represents definite progress for both Gastonia and the Sky Elves. Until recently, Sky Elves had no interest in engaging outside society at all. While Caneghem still has little to contribute to debates, their shared position as outsiders has led to something of an involuntary bond between him and Dean Reynolds.

Archmage Caneghem


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H.R. Dedalus

H.R. Dedalus

Human Businessman

H.R. was the lead designer on Hurricane Software’s market-dominating MMORPG, Kingdoms of Arkerra. Now he is company CEO, a public role he seems to chafe in. He is performing radical experiments on humans, utilizing both high science and forgotten arcana in the seemingly lofty pursuit of “Godhood” What is he trying to accomplish? It’s difficult to say, but what seems certain is that he is not the Peace-Makers’ friend.

Carol

Human Executive Assistant

Carol is H.R.’s chief assistant, and privy to his plans to a startling degree. If there’s anyone on this Earth whom he fully trusts, it’s her. But her own motives, beyond simple loyalty, remain a mystery. She is certainly far more grounded than H.R., and often supplies him the perspective he needs to stay engaged in the world beyond his laptop, for as long as he needs to do that. But her resolve may waver as she continues struggling to understand her boss’ radical new direction.

Carol