Annotated 46-5
Let’s catch up with the FB ads, shall we? “A good leader knows how to re-examine a discredited course of action when given new data.” “To get a proper sense of how high up our heroes are and how much […] ↓ Read the rest of this entry…
Let’s catch up with the FB ads, shall we? “A good leader knows how to re-examine a discredited course of action when given new data.” “To get a proper sense of how high up our heroes are and how much […] ↓ Read the rest of this entry…
The title here doesn’t appear to invoke any video games I can find. It might’ve been a slight twist on the writing advice “Kill your darlings,” which would have been on my mind a lot as we headed toward the […] ↓ Read the rest of this entry…
This is a callback in more ways than one. Not only did the first big Guilded Age story arc end on an airship, it also ended on an airship where things went comically, almost stupidly wrong, resulting in a barely averted crash. […] ↓ Read the rest of this entry…
Seems that some of you were flustered to learn of Weo’s fate yesterday. To me, it seems only logical based on what we know…”this is the only adventure Weo will get to be a part of,” and a member of […] ↓ Read the rest of this entry…
Say goodbye to Weo, whose story ends here. I appreciate the sad, strange boundaries of his character arc: knowing that he’s fated to die in childhood, he nevertheless tries to get as much joy as he can from the life […] ↓ Read the rest of this entry…