And here’s our second poster design! Nice sweep-of-the-eye feeling to that first panel, there. Also, that last panel would serve as Byron’s button design. We’ve already seen Best’s in the last chapter, not sure I can remember where all the others came from.

Byron’s monologue, typically the most thoughtful part of himself, twists around until it sounds like what the berserker spirit would sound like, if the latter could form words. We had a pretty good idea of what the curse was by now, but Byron didn’t, and the really dangerous part of telling yourself that you’re bad inside is that you might make it true.

We didn’t have room to go as elaborate with the various chess pieces’ attacks as we’d planned. The focus had to remain on our heroes and what they did… and in Byron’s case, what the battle did to them.