You always have a choice. But there are no good choices. No matter which way you turn, you end with blood on your hands, a self-destructive neurosis perched on your chest, or some predatory force at your heels that you’ve unwittingly unleashed. You didn’t mean to lose your temper there, but you did. You didn’t mean to attract that man’s attention, but you know he’s following you now. You can’t win, you can’t break even, you can’t get out of the game. In the world of Death by Strokes, you do choose the ending… but that just means the real horror comes from you.

I’ve dipped a little toe into scary stories now and again, usually as part of a larger series. We’re coming up on the horror phase of Guilded Age as seen in Chapter 35 and especially 36. Penny and Aggie‘s Aggie once went through a genuinely deadly dream as her body struggled with an allergic reaction while her subconscious served up monsters and a suicidal siren song. And the Fans characters’ adventures turned terrifying now and again, usually less because of whatever monsters they were fighting and more because of the personal demons lurking in their own psyches, waiting to be dredged up.

But the most consistently “horror” project I did was not a comics project at all: it was a suite of horror-themed crossword puzzles called Grids of Terror. Practically nobody bought it, but I found it an interesting experiment all the same. Scott McCloud talks about the potential of comics as a more participatory medium than TV or movies, because you the reader decide things like pace and how the characters sound in your head. Puzzles are more participatory yet, and while movies can be scary because they’re out of our control, I liked the idea of doing something more interactive, making the reader feel they have a hand in their own demise.

Ultimately, I’d want to say something about that feeling. There’s no shortage of things to be afraid of in 2021, but fundamental fears underlie many of them. Just as The Good Place concludes that the world is far too complex and filled with unintended consequences to judge humans’ actions fairly with the old system, I think one of the most insidious things about our world is how we seem to be forced either to care about nothing or to care far too much about everything (“Global warming is ALL YOUR FAULT! YOU PERSONALLY, KENNETH!”). Despite the awfulness that humans are capable of and the real need to deal with the worst of us, most of us, for the most part, have to forgive each other, and forgive ourselves. I’m not speaking of divine grace here, only the human kind. I can imagine a world without that grace easily enough, and I don’t know if I can think of anything scarier than that.