An all-ages comic about a recently escaped prisoner's struggle to understand the outside world, and vice-versa. Also, a magic cape!
Heroes of Thantopolis
Izzy Strontium Hall
A living boy fights to save the City of the Dead.
Laws and Sausages
Zach Weinersmith
Your cartoon guide to the American governement!
Demon's Mirror
Harry Bogosian
Based loosely off of "The Snow Queen", a story by Hans Christian Andersen, we see things take a different turn as the demons become central characters, and the side characters stick around. Yup, that's the only differences. Enjoy!
Nix of Nothing
Moz (M) Lee Lunsford
The machinations of higher gods have stepped in and ruined Nix's, Demigod of Nothing, plans for an easygoing life. Now they must journey far and wide, meeting friend and foe, trying to get this divine target off their back!
Sam & Fuzzy
Sam Logan
Troubled by gangster rodents, lovesick vampire stalkers, or confused ninja assassins? Don't panic! Sam and Fuzzy are here to help. (For a reasonable fee.)
Sister Claire
Yamino
In the troubled aftermath of a great war between Witches and her fellow Nuns, novice Sister Claire just wants a purpose.
Empowered
Adam Warren
A sexy superhero comedy (except when it isn't) about the never-ending struggles of a plucky but very unlucky young superheroine.
Tove
Severin
The end of the world is coming, and Tove doesn't want to be a hero, but SOMEONE has to look after her little brother.
Guilded Age
T Campbell, John Waltrip, Florence Machina
Welcome to the saga of the working-class adventurer! Enjoy the complete story with new annotations daily!
The Glass Scientists
Sage (S.H.) Cotugno
A gaslamp fantasy comic about the life and times of a ragtag group of mad scientists and their enigmatic leader, Dr. Henry Jekyll.
No Need for Bushido
Suburban Samurai, J W Kovell
The flash of a blade, the clash of steel! A runaway princess and her samurai companion navigate a fractured country on the brink of war.
Between Failures
Jackie Wohlenhaus
The low stakes adventures of an assorted group of 20 somethings trapped in the declining years of American retail. They are naughty and say lots of swears.
Wilde Life
Pascalle Lepas
Oscar decided to rent an old haunted house, and that's when things got weird...
Monster Pulse
Magnolia Porter Siddell
Four kids run afoul of a creepy secret organization's experiments, which turn their body parts into fighting monsters. Part sentimental coming-of-age story, part monster-training shonen manga, with just a bit of sci-fi body horror.
Raruurien
Ann Maulina
To maintain a peaceful life without her husband, a witch has to assimilate with the villagers, become a role model for her sons and also keep a low profile by confining her powerful magyx in public.
Awaken
Koti Saavedra/Flipfloppery
Superpowers, monsters and conspiracies. Piras, the spoiled Dameschi heir, fights to recover his identity after becoming a terrorist!
The Mash
L.F. Garcia, Danigami
In a world shrouded in mystery and threatened by great evil,a young mummy prince will use his new life to unite with other monster children to save it.
Parisa
Ellen K
Two friends, Nolan and Gwen, take it upon themselves to escort the amnesiac spirit Lelief across the world of Parisa.
Spinnerette
Krazy Krow, Rocio Zucchi, Pablo Rey
When a lab accident gives Heather Brown spider powers and six arms, she does what any midwest comic geek would do: Become Ohio's #3 superhero!
Manly Guys Doing Manly Things
Kelly Turnbull
A weekly comic celebrating the finer things in life. Like manly men, lumberjacks, and time traveling special ops agents.
Little Red & Wolf
Aoi Maneki
Delve into the daily lives of two famous fairytale characters, and their adventures in this big weird world we all live in.
Demon Street
Aliza Layne
Two kids explore a world full of monsters and magic trying to find their way home again. But when home has been stolen from you, where do you go to get it back?
Helvetica
J.N. Wiedle
This story follows Helvetica's quest to uncover who he was in life, his existential crises, and his struggle to to make death worth living.
Starhammer
J.N. Monk, Harry Bogosian
A teen girl inherits a powerful alien artifact and proceeds to make a series of increasingly poor decisions
The Sanity Circus
Windy
Magic, monsters and mysteries await in the odd city of Sanity. It's up to Attley and a colorful group of characters to find out just what is going on.
Wychwood
Varethane
When Tiara's pyrokinesis is finally noticed, she is captured by a magical research organization for study. If she cooperates, she could be helping to save humanity from a dire threat - but can she trust them?
Witchy
Ariel Slamet Ries
In the witch kingdom Hyalin, the strength of your magic is determined by the length of your hair.
Novae
KaiJu
A historical romance with a touch magic and a dash of astronomy. It chronicles the romantic adventures of Sulvain, a sweet tempered necromancer and Raziol, a passionate 17th century astronomer.
El Goonish Shive
Dan Shive
WARNING: This comic often ignores the Laws of Physics
MASKLESS
kickingshoes
In a world where people can wield the magic of elemental Masks, all Ashe wants to do is help. Maskless and useless, with dreams of fire and smoke on the back of his tongue, he finds himself on a strange, dangerous path to uncovering the secrets of these incredible objects, and the source of the monsters plaguing his home.
[un]Divine
Ayme
A highschool senior thought giving up his soul for a demon was a good idea. It wasn't.
Never Satisfied
Taylor Robin
Lucy Marlowe, a magician's apprentice, competes against other apprentices for an important, magical, Goverment Job.
Star Trip
Gisele Weaver
Jas is a human taken from her home planet on a trip across the galaxy she will never forget.
Dumbing of Age
David M Willis
Joyce has been homeschooled her entire life until now, when she's suddenly a freshman in college! Things don't go well.
Go Get a Roomie
Clover
Experience the queer journey of an upbeat hippie and the friendships she makes along the way! A tale of self-discovery and love of many forms.
Ghost Junk Sickness
Studio CARTRIDGE, Laura Lee
Two hunters try to survive and end up being pushed to pursue a deadly bounty dubbed "The Ghost".
Phantomarine
Claire K. Niebergall
A ghostly princess must sail across a haunted sea to save her soul from a devious, shapeshifting death god known as the Red Tide King.
Cyanide & Happiness
Explosm
Satire, dark humor and surreal humor.
Devil's Candy
Rem, Bikkuri
A lush fantasy about boy genius Kazu Decker, the girl he constructed for his 9th grade science project, and the world of devils and monsters they live in.
Elephant Town
Danielle Corsetto
The long, slow tale of Kris, Paul, Berto and Mirando, four people who live in the same creaky old house, but don't know each other. New chapter updates every 2 months.
Sufficiently Remarkable
Maki Naro
Two young women living in Brooklyn discover that you're always coming of age.
Nerf Now!!
Josué Pereira
A cute webcomic about fanservice, video games, and... love. Mostly video games, though.
Stand Still, Stay Silent
Minna Sundberg
A few generations after the end of the world, a small, poorly financed research crew is sent out to rediscover whatever is left of the forbidden old world in the south.
Knights Errant
J.R. Doyle
Wilfrid's humble quest for revenge becomes bigger and bloodier by the day.
Ozzie the Vampire
Eric Lide
Ozzie and her best friend Kimmy are your average everyday normal art students – except one is an immortal vampire with superpowers and the other possesses a magic talking grimoire. Also they have to save their town from a demonic invasion.
Peritale
Mari Costa
A fairy godmother with no magic tries her best to successfully fulfill a Fairytale and win the respect of her peers.
Real Science Adventures
Brian Clevinger
Spin off stories and other adventures from the world of Atomic Robo!
Girl Genius
Phil Foglio, Kaja Foglio
In a time when the Industrial Revolution has become an all-out war, Mad Science rules the World...with mixed success.
Awkward Zombie
Katie Tiedrich
Gags and goofs about videogames and the things that happen in them.
Lighter Than Heir
Melissa Albino
A young Volant woman joins the military in an effort to upstage her war-hero father.
Tiger, Tiger
Petra Nordlund
A young noble lady steals her brother's identity and his ship to find love and adventure, and to write a book about the fascinating life cycle of sea sponges!
Anarchy Dreamers
Emily Ree
Sparkly undead kids fight society's worst Nightmares in this pastel-punk urban fantasy coming-of-age!
Atomic Robo
Brian Clevinger, Scott Wegener
The robot punches monsters and bad robots and one time he was a cowboy.
Speak of the Devil
Moz (M) Lee Lunsford
The rich and powerful of the city are quickly learning... mess with those who have nothing, and Sunday Blackburn shall appear.
The Din
Karin (Karrey)
The Din changed the world, mankind & its technology. Gregg Emilio dreams of flying in a sky that hasn't carried airplanes in a century.
The Hunter of Insania
Aoi Maneki
Wiol Alkko sells fake magical objects to those desperate for cures. When he tries to scam a real witch, she curses him: within a year, Wiol must learn and respect magic, or succumb to corruption of body and mind.
now i’m just thinking about marcus in borderlands 2:)
cheeky bugger had sent the same recording to both sides offering his weopons to wipe out “their enemy”
The Silver Centurion just hacked his way through three dwarves. Something tells me the next four in line won’t fair any better…also from the look of it the savage races don’t seem to have a front line hero to take him on.
So this Silver Centurion isn’t using sparkly light weapons in pitched battle. Commence speculation on whether it’s because A) it tricky to do and being on a horse doesn’t help, B) its a tactical decision to avoid drawing too much attention too early, or C) this is a different Silver Centurion who isn’t also a crusader. Or others!
I’d guess right now D) theres no point using an ability that has been shown to be draining (from both frigg/rachel) against foes you don’t need it against.
Can’t help but feel this battle could’ve been over very quickly only if the troop order on a certain side would’ve been a tad different. But I guess they’re called “not-civilized” for a reason.
I suspect that the Humans, etc sallied forth so quickly, that the Savages didn’t have enough time to get into formation. Or maybe the Savages decided on a different plan? Maybe the Hammertanks are going to start flanking.
This would mean that the Gastonians were sitting around in formation long before the Savage Races even mobilized, though.
On the Gastonian side, I’m going to assume that the multiple phalanxes in back are the “real” front line, while the guys who ran ahead are working to break/prevent the enemy formation, before retreating behind the shield wall. The Savage races who ran ahead are attempting to do the same while the Hammertanks (and the formation presumably offscreen and behind them) are getting into position.
I have absolutely no idea what purpose the Autolancers are supposed to serve (mostly because I don’t know how they work; area denial for the Hammertanks maybe?), nor why the musket-gnomes are charging along the front lines (except perhaps the fact that they are too short to fire OVER their allies’ heads), nor where any archers on either side are hanging out.
Fix the damn Savasi running animation already!
It looks retarded!
No wonder Savage Races always lose, when their models are so unattractive no-one plays them!
Alright, I’ve searched around the internet, seeing a lot of references to fighting at/in mid, but not a single one actually explaining what it is. Anyone care to clear that up for me?
In World of Warcraft PvP matches, there are defined win conditions–like “capture the enemy flag three times,” or, “Hold the majority of the five bases for long enough to score enough points to win.”
The vast majority of each team, every time, seems to ignore them in favor of randomly brawling with the opposed team in the middle of the field, far away from anything that actually matters to the outcome of the match. Though, to be fair, from a distance (like, if you’re actually guarding your flag, or guarding one of the bases which you team holds), it can be hard to tell the difference between “running to midfield and randomly brawling” and “trying to get to a base to attack it and getting knocked off my mount.”
Reference to DotA / League of Legends, where mid lane is the middle of the map and the shortest route between the two teams’ bases – so when you’re trying to end the game one strategy is to group up and push down that lane.
Of course, sometimes people take it a bit too far and do nothing but blindly charge down mid lane, ignoring the rest of the map (top, bot, objectives like monsters that give you a pile of gold or personal buffs).
MechWarriorOnline, where people, no matter if the objective is “Capture the enemy base” or “Hold cap points to get resources”, everyone always heads out in a big clump straight through the middle of the map (usually called Theta) and starts brawling.
I like that three people have provided three different yet equally valid explanations. I guess we can conclude that fighting at mid is a bad thing regardless of the game.
It’s good in SMITE’s Arena mode! All the important things happen in the middle, but there are goodies to the sides that people constantly get tempted by.
Beroli’s is probably the reference actually being made here. (Also the oldest among them.) The specific terminology of “fighting at mid” was generally used in Warsong Gulch, the capture-the-flag battleground; other BGs had specific names for the middle.
probably can be used in TF2 and CS too, since often the objective is abandoned for “we gotta kill them first” from both sides, clashing in the middle of the map.
I am wondering who thought it would be a good idea to put lances on… those things.
“Sir! I just had this wonderful idea! What if we made a machine that charges down at the enemy with a huge-ass lance, in a straight line, and impales the enemy?”
“Isn’t that called Cavalry?”
“Well, but this is a machine! And it’s-”
“Can it turn?”
“Nope.”
“Fight after it has used its charge?”
“Nope.”
“So you are driving a lance into the enemy formation… and then it’s lost forever? Without any further combat use?”
“Well… and then two people have to still push it…”
“… BRILLIANT! Deploy a whole bunch of them behind our first line!”
Now that I think about it… maybe the Admiral green lit this project?
Not saying they’re a useful invention, but if I had those things, and needed to figure out how to best use them, I would probably set them up exactly like that. Put them behind the infantry and in front of the archers, and not move them forward. They are obviously ineffective against individual soldiers, but they would work extremely well as a mobile spiked barricade to stop the giant enemy robotanks. And since they don’t require trained soldiers, just any farmer who can push a cart, they aren’t diverting any of your human resources from other places.
But still, if this is near the capital city of Gastonia (I’m not sure exactly where this battle is taking place), you’d think they’d have ballistae instead. Which are basically the same thing as this, except you can shoot that oversized lance out like an arrow and then load a new one in its place.
Actually… maybe that’s *exactly* what these are. Maybe the gnomes made them some tiny ballistae the size of fruit carts, capable of being pushed by only two people.
… Speaking of which. Did you notice that the only ranged units (the gnomes) are charging in the first line? And there do not appear to be any ranged units at all? Maybe there was a prelude to the battle that we did not see, but still!
If I remember the intro to Warcraft 3 correctly, this is the point where the sky turns black and fiery demons start crashing down to the earth, annihilating both armies.
Outside of a game, this is the stupidest way to fight a medieval battle when there’s a bloody fortification there! The Gastonians should not have sortied outside their walls, instead they should be raining fire on the hapless attackers from the relative safety of the parapets. Preferably with staff slings and ballistae both throwing flammables if possible. Archers at the ready for the aerial units. Only sortie to break the enemies
lines, destroy their engines, or to finish them off. (sorry, never played WOW or the like, just an old D&D gamer who is also a military historian)
Do you see those hammer tanks? Could you imagine what those would do to the walls of the Gastonian fort? They have to be stopped before they reach those walls, just like in all those ‘defend the fort’ games.
LMAO @ the alt text
+1
So perfect.
+2 (Because my addition is more important then rocjawcypher’s addition)
+3 (Oh, it’s on now)
+5 THE DALEKS CARE NOT FOR THIS SORT OF THING
+G64 (cookies for anyone who gets the joke)
I always delete my cookies.
I suppose that’s better that tossing your cookies.
Every pvp battleground match in WoW, warsong gultch…temple…Alteric valley…
I thought it was a league of legends reference >.>
It’s ALWAYS mid! This is why I don’t pvp!
“OMG WTF all the textures suddenly turned purple I can’t see shit!”
“STFU noob, it keeps the framerate stable.”
A Gastonian does not retreat!
because if they do they’d be impaled on their own lances.
whoa, what a killing field, though i don’t think the savage races are sticking to their battle plan
No battle plan survives first contact with the enemy.
Unless your battle plan is to repeatedly hit your enemy until they stop twitching. That plan is near impossible to fuck up.
Unless your enemy hits you first.
Infantry charging in front of the armor?
Yeah, I was wondering about that. Also, don’t the Gastonians have similar armor?
The winner of any war is the one who supplies armor and weapons to both sides.
Spoken like a True Neutral.
now i’m just thinking about marcus in borderlands 2:)
cheeky bugger had sent the same recording to both sides offering his weopons to wipe out “their enemy”
The Silver Centurion just hacked his way through three dwarves. Something tells me the next four in line won’t fair any better…also from the look of it the savage races don’t seem to have a front line hero to take him on.
So this Silver Centurion isn’t using sparkly light weapons in pitched battle. Commence speculation on whether it’s because A) it tricky to do and being on a horse doesn’t help, B) its a tactical decision to avoid drawing too much attention too early, or C) this is a different Silver Centurion who isn’t also a crusader. Or others!
I’d guess right now D) theres no point using an ability that has been shown to be draining (from both frigg/rachel) against foes you don’t need it against.
Yeah, that’s my assumption. No need to waste it on anything less than Penk’s crew.
FORTH EORLINGAS
Can’t help but feel this battle could’ve been over very quickly only if the troop order on a certain side would’ve been a tad different. But I guess they’re called “not-civilized” for a reason.
I suspect that the Humans, etc sallied forth so quickly, that the Savages didn’t have enough time to get into formation. Or maybe the Savages decided on a different plan? Maybe the Hammertanks are going to start flanking.
This would mean that the Gastonians were sitting around in formation long before the Savage Races even mobilized, though.
On the Gastonian side, I’m going to assume that the multiple phalanxes in back are the “real” front line, while the guys who ran ahead are working to break/prevent the enemy formation, before retreating behind the shield wall. The Savage races who ran ahead are attempting to do the same while the Hammertanks (and the formation presumably offscreen and behind them) are getting into position.
I have absolutely no idea what purpose the Autolancers are supposed to serve (mostly because I don’t know how they work; area denial for the Hammertanks maybe?), nor why the musket-gnomes are charging along the front lines (except perhaps the fact that they are too short to fire OVER their allies’ heads), nor where any archers on either side are hanging out.
LEEEEROY JENKINS!!!1
Did the Silver Centurion just run in there? Quick help him. Stick to the plan! Am I lagging, I can’t hit anything?
Fix the damn Savasi running animation already!
It looks retarded!
No wonder Savage Races always lose, when their models are so unattractive no-one plays them!
*Prance Prance Prance*
Come on boys! Stay in tempo!
*Prance Prance Prance*
I got coffee up my nose from your comment + avatar, Chris.
prancegasm
Well it’s clear where the edge of the battlemat is.
That’s Old Man McGee’s land. He gets really annoyed with tresspassers.
Ah, a melee; Great time to be a landshark.
“Hey hit that guy!”
“Hey there’s a guy! Hit him!”
^In-melee conversation among pretty much any race.
Filthy casuals always trying to deathmatch in a domination map.
What happened to that Savasi wedge formation? It must have had a short half-life.
Heh heh, loving the groups of 3 midgets from both sides :)
“Hup! Hup! Hup!”
“CHARGE!!!”
And, is that dust cloud about a 1/3rd of the way up from the bottom of the 3rd panel, frowning? o_O
Certainly looks like a face to me O_o
Alright, I’ve searched around the internet, seeing a lot of references to fighting at/in mid, but not a single one actually explaining what it is. Anyone care to clear that up for me?
In World of Warcraft PvP matches, there are defined win conditions–like “capture the enemy flag three times,” or, “Hold the majority of the five bases for long enough to score enough points to win.”
The vast majority of each team, every time, seems to ignore them in favor of randomly brawling with the opposed team in the middle of the field, far away from anything that actually matters to the outcome of the match. Though, to be fair, from a distance (like, if you’re actually guarding your flag, or guarding one of the bases which you team holds), it can be hard to tell the difference between “running to midfield and randomly brawling” and “trying to get to a base to attack it and getting knocked off my mount.”
Reference to DotA / League of Legends, where mid lane is the middle of the map and the shortest route between the two teams’ bases – so when you’re trying to end the game one strategy is to group up and push down that lane.
Of course, sometimes people take it a bit too far and do nothing but blindly charge down mid lane, ignoring the rest of the map (top, bot, objectives like monsters that give you a pile of gold or personal buffs).
MechWarriorOnline, where people, no matter if the objective is “Capture the enemy base” or “Hold cap points to get resources”, everyone always heads out in a big clump straight through the middle of the map (usually called Theta) and starts brawling.
I like that three people have provided three different yet equally valid explanations. I guess we can conclude that fighting at mid is a bad thing regardless of the game.
It’s good in SMITE’s Arena mode! All the important things happen in the middle, but there are goodies to the sides that people constantly get tempted by.
Beroli’s is probably the reference actually being made here. (Also the oldest among them.) The specific terminology of “fighting at mid” was generally used in Warsong Gulch, the capture-the-flag battleground; other BGs had specific names for the middle.
probably can be used in TF2 and CS too, since often the objective is abandoned for “we gotta kill them first” from both sides, clashing in the middle of the map.
When elephants fight the grass suffers. Vietnamese proverb.
Where’s Goblaurance? smartest guy in the room?
At the back with the other smart savages.
I am wondering who thought it would be a good idea to put lances on… those things.
“Sir! I just had this wonderful idea! What if we made a machine that charges down at the enemy with a huge-ass lance, in a straight line, and impales the enemy?”
“Isn’t that called Cavalry?”
“Well, but this is a machine! And it’s-”
“Can it turn?”
“Nope.”
“Fight after it has used its charge?”
“Nope.”
“So you are driving a lance into the enemy formation… and then it’s lost forever? Without any further combat use?”
“Well… and then two people have to still push it…”
“… BRILLIANT! Deploy a whole bunch of them behind our first line!”
Now that I think about it… maybe the Admiral green lit this project?
Not saying they’re a useful invention, but if I had those things, and needed to figure out how to best use them, I would probably set them up exactly like that. Put them behind the infantry and in front of the archers, and not move them forward. They are obviously ineffective against individual soldiers, but they would work extremely well as a mobile spiked barricade to stop the giant enemy robotanks. And since they don’t require trained soldiers, just any farmer who can push a cart, they aren’t diverting any of your human resources from other places.
But still, if this is near the capital city of Gastonia (I’m not sure exactly where this battle is taking place), you’d think they’d have ballistae instead. Which are basically the same thing as this, except you can shoot that oversized lance out like an arrow and then load a new one in its place.
Actually… maybe that’s *exactly* what these are. Maybe the gnomes made them some tiny ballistae the size of fruit carts, capable of being pushed by only two people.
… Speaking of which. Did you notice that the only ranged units (the gnomes) are charging in the first line? And there do not appear to be any ranged units at all? Maybe there was a prelude to the battle that we did not see, but still!
best alt text ever
If I remember the intro to Warcraft 3 correctly, this is the point where the sky turns black and fiery demons start crashing down to the earth, annihilating both armies.
May that’s how Best comes back…after having conquered the Underworld.
Deep breath everyone…and get ready to do The Big No
Outside of a game, this is the stupidest way to fight a medieval battle when there’s a bloody fortification there! The Gastonians should not have sortied outside their walls, instead they should be raining fire on the hapless attackers from the relative safety of the parapets. Preferably with staff slings and ballistae both throwing flammables if possible. Archers at the ready for the aerial units. Only sortie to break the enemies
lines, destroy their engines, or to finish them off. (sorry, never played WOW or the like, just an old D&D gamer who is also a military historian)
Agreed: only the stupid willingly leave a fortified position at the start of a siege
Do you see those hammer tanks? Could you imagine what those would do to the walls of the Gastonian fort? They have to be stopped before they reach those walls, just like in all those ‘defend the fort’ games.
The Gnomes look like WW1 WW2 British Commonwealth dudes. :-)