Guest Week 2013 – JayDot Sloane!
Today’s Guest Strip comes from longtime Guilded Age fan and supporter, Jaydot Sloane of Vanity Games, presenting us with the very real truth that The Bubble Experiment was never really a good idea for home use for a LOT of reasons. Thanks, JayDot!
In case you missed it, I (Phil) will be at SPX this year! Come find us sharing table H7 with fellow Super Art Fighter, Michael “Spaghettikiss” Bracco! We’ll have copies of volume one, some other trinkets & doodads, and fist bumps for all!
If I was about to get beaten to mush by a Frigg NPC I’d say ‘fuck it’ too. Just imagine a group of them…
Totally figures Frigg is a spawn-camping noob murderer!
My first nope would have been breathing fluids. I couldn’t take it in The Abyss, Neon Genesis Evangelion, and apparently it still freaks me out in crossover GA comics. The willies, I has them.
But you’ve got fluids inside you, right now, just … waiting.
Hey, it beats water in the knee.
(I’m still not totally sure if that’s a real condition, or something Milton Bradley made up for Operation)
Friggin’ Hell…
She’s not going to try again? Maybe she would get spawn-ganked by the ‘Savages’
If at first you don’t succeed: die, die again.
Too much immersion + wrong end of Frigg’s hammer = definitively NOT a good idea.
And that… is the power of math.
Get back in the goo, Francine!
NO YOU. I value my sanity and my tender bits enough to scoop when the going gets grim…or totally Frigg’d, as the case may be ;)
I hear exposure to the goo can lead to infertility. <..>
*jumps in*
Well, that’s what I call a…
(puts sunglasses)
… immersive experience.
+1
The stereotype of computer gamers will now include pruney fingers.
Which just goes to show how much of a problem it is to introduce “villain” or “monster” type characters into an MMO or RPG game…You have to deal with so many “hero-types” as well as the normal dangers of the world environment at the same time.
The only online game that I’ve seen that effectively deals with this issue was City of Heroes…Which is now defunct for reasons that I just don’t agree with. For one thing, they set up the game to have a definite *ending* based on how players participated in the PvP aspect of the game, regardless of how others wanted to play the game. Once the hero-side or villain-side “won,” it ended the game for EVERYBODY! Thus, only the long-time & highest-level players really had any chance of influencing the outcome, while late-comers never had the time to build up & players who aren’t into PvP aspects of the game never HAD a chance to play the game-quests for themselves before before the game ended.
The creators of City of Heroes lost out on the concept of long-term profitable gain *because* of that decision…