Annotated 2-19
Well, y’know, Gravy… war is pretty much just violence and conflict with extra violence and conflict.
But I get it. Gravedust’s fears are not on a personal scale, they are of abstractions that could doom his entire people to a large-scale conflict that would kill many of them, perhaps all of them, and leave any survivors forever scarred. I wish I could say I didn’t relate.
Considering his stated goal of trying to secure reparations from humans, it’s an odd choice to involve himself in a conflict between two non-humans that won’t win him any friends among humankind, but as he’ll explain shortly, his principles will not allow him to let someone be bullied. And look, I like Bandit most of the time, but she is being a bit of a bully here. The need to keep her skills honed could excuse stealing from the less fortunate, but not the taunting.
I’ve read a lot of Wisdom-based casters. Gravedust might be the only one I think is truly wise.
Wise he may be, but not much of a caster. Gravy can do a few things with ghosts, sense magic and life energy, and respawn the five embedded players (himself included) when they die. That’s a really underwhelming spell list.
So… since Bandit is not wearing her hood in the first panel…
Does that mean Gravedust’s arrow flew down to catch her hood, brought it up above her head and then flew into a pillar?
And I’m assuming Bandit wasn’t exactly aiming for the pillar in the first place, so the arrow actually steered her towards the pillar`as well?
Man, Gravedust has some mad skills.
Not 100% sure what part of the enchanted ghost arrow amazed you there because it already flew a semi-circle around Syr’Nj to fly past her and get in front of her again to catch Bandit, so the whole flying upwards to catch the hood seems pretty simple in comparison. The guided ghost arrows have consistently proven OP.
Bows don’t kill people, wisdom scores do.
Whoa, I never noticed that before! o.o
Ditto on what BM03 said.
I’m more impressed that the hood is strong enough to not just tear free starting from where the cloth is already damaged, under the momentum of a halfling at speed.
Actually, this makes perfect sense, even from Gravy’s mission-oriented point of view:
1: It’s pretty clear that most Gastonians operate on a view of “Human” and “Not-Human”, with a few adding “Gnome” as a category of their own, sometimes. So any trouble involving ANY non-humans in the city is going to be a black mark against ALL non-humans–not useful for his mission.
2: The Gnomes are citizens here–we know that from the first part of this entry. So Syr’nj is likely to be seen as a non-citizen targeting a citizen. This… is not a useful thing, either.
3: His specific mode of intervention is likely to prevent actual violence from breaking out. This not only helps his mission by keeping cool heads, but ALSO appeals to his personal views of how the world should work, in general.
What part of “Stop thief” made you think she’d obey?
The shouting angrily.
Nice work on the archery hand.