now i’m just thinking about marcus in borderlands 2:)
cheeky bugger had sent the same recording to both sides offering his weopons to wipe out “their enemy”
The Silver Centurion just hacked his way through three dwarves. Something tells me the next four in line won’t fair any better…also from the look of it the savage races don’t seem to have a front line hero to take him on.
So this Silver Centurion isn’t using sparkly light weapons in pitched battle. Commence speculation on whether it’s because A) it tricky to do and being on a horse doesn’t help, B) its a tactical decision to avoid drawing too much attention too early, or C) this is a different Silver Centurion who isn’t also a crusader. Or others!
I’d guess right now D) theres no point using an ability that has been shown to be draining (from both frigg/rachel) against foes you don’t need it against.
Can’t help but feel this battle could’ve been over very quickly only if the troop order on a certain side would’ve been a tad different. But I guess they’re called “not-civilized” for a reason.
I suspect that the Humans, etc sallied forth so quickly, that the Savages didn’t have enough time to get into formation. Or maybe the Savages decided on a different plan? Maybe the Hammertanks are going to start flanking.
This would mean that the Gastonians were sitting around in formation long before the Savage Races even mobilized, though.
On the Gastonian side, I’m going to assume that the multiple phalanxes in back are the “real” front line, while the guys who ran ahead are working to break/prevent the enemy formation, before retreating behind the shield wall. The Savage races who ran ahead are attempting to do the same while the Hammertanks (and the formation presumably offscreen and behind them) are getting into position.
I have absolutely no idea what purpose the Autolancers are supposed to serve (mostly because I don’t know how they work; area denial for the Hammertanks maybe?), nor why the musket-gnomes are charging along the front lines (except perhaps the fact that they are too short to fire OVER their allies’ heads), nor where any archers on either side are hanging out.
Fix the damn Savasi running animation already!
It looks retarded!
No wonder Savage Races always lose, when their models are so unattractive no-one plays them!
Alright, I’ve searched around the internet, seeing a lot of references to fighting at/in mid, but not a single one actually explaining what it is. Anyone care to clear that up for me?
In World of Warcraft PvP matches, there are defined win conditions–like “capture the enemy flag three times,” or, “Hold the majority of the five bases for long enough to score enough points to win.”
The vast majority of each team, every time, seems to ignore them in favor of randomly brawling with the opposed team in the middle of the field, far away from anything that actually matters to the outcome of the match. Though, to be fair, from a distance (like, if you’re actually guarding your flag, or guarding one of the bases which you team holds), it can be hard to tell the difference between “running to midfield and randomly brawling” and “trying to get to a base to attack it and getting knocked off my mount.”
Reference to DotA / League of Legends, where mid lane is the middle of the map and the shortest route between the two teams’ bases – so when you’re trying to end the game one strategy is to group up and push down that lane.
Of course, sometimes people take it a bit too far and do nothing but blindly charge down mid lane, ignoring the rest of the map (top, bot, objectives like monsters that give you a pile of gold or personal buffs).
MechWarriorOnline, where people, no matter if the objective is “Capture the enemy base” or “Hold cap points to get resources”, everyone always heads out in a big clump straight through the middle of the map (usually called Theta) and starts brawling.
I like that three people have provided three different yet equally valid explanations. I guess we can conclude that fighting at mid is a bad thing regardless of the game.
It’s good in SMITE’s Arena mode! All the important things happen in the middle, but there are goodies to the sides that people constantly get tempted by.
Beroli’s is probably the reference actually being made here. (Also the oldest among them.) The specific terminology of “fighting at mid” was generally used in Warsong Gulch, the capture-the-flag battleground; other BGs had specific names for the middle.
probably can be used in TF2 and CS too, since often the objective is abandoned for “we gotta kill them first” from both sides, clashing in the middle of the map.
I am wondering who thought it would be a good idea to put lances on… those things.
“Sir! I just had this wonderful idea! What if we made a machine that charges down at the enemy with a huge-ass lance, in a straight line, and impales the enemy?”
“Isn’t that called Cavalry?”
“Well, but this is a machine! And it’s-”
“Can it turn?”
“Nope.”
“Fight after it has used its charge?”
“Nope.”
“So you are driving a lance into the enemy formation… and then it’s lost forever? Without any further combat use?”
“Well… and then two people have to still push it…”
“… BRILLIANT! Deploy a whole bunch of them behind our first line!”
Now that I think about it… maybe the Admiral green lit this project?
Not saying they’re a useful invention, but if I had those things, and needed to figure out how to best use them, I would probably set them up exactly like that. Put them behind the infantry and in front of the archers, and not move them forward. They are obviously ineffective against individual soldiers, but they would work extremely well as a mobile spiked barricade to stop the giant enemy robotanks. And since they don’t require trained soldiers, just any farmer who can push a cart, they aren’t diverting any of your human resources from other places.
But still, if this is near the capital city of Gastonia (I’m not sure exactly where this battle is taking place), you’d think they’d have ballistae instead. Which are basically the same thing as this, except you can shoot that oversized lance out like an arrow and then load a new one in its place.
Actually… maybe that’s *exactly* what these are. Maybe the gnomes made them some tiny ballistae the size of fruit carts, capable of being pushed by only two people.
… Speaking of which. Did you notice that the only ranged units (the gnomes) are charging in the first line? And there do not appear to be any ranged units at all? Maybe there was a prelude to the battle that we did not see, but still!
If I remember the intro to Warcraft 3 correctly, this is the point where the sky turns black and fiery demons start crashing down to the earth, annihilating both armies.
Outside of a game, this is the stupidest way to fight a medieval battle when there’s a bloody fortification there! The Gastonians should not have sortied outside their walls, instead they should be raining fire on the hapless attackers from the relative safety of the parapets. Preferably with staff slings and ballistae both throwing flammables if possible. Archers at the ready for the aerial units. Only sortie to break the enemies
lines, destroy their engines, or to finish them off. (sorry, never played WOW or the like, just an old D&D gamer who is also a military historian)
Do you see those hammer tanks? Could you imagine what those would do to the walls of the Gastonian fort? They have to be stopped before they reach those walls, just like in all those ‘defend the fort’ games.
LMAO @ the alt text
+1
So perfect.
+2 (Because my addition is more important then rocjawcypher’s addition)
+3 (Oh, it’s on now)
+5 THE DALEKS CARE NOT FOR THIS SORT OF THING
+G64 (cookies for anyone who gets the joke)
I always delete my cookies.
I suppose that’s better that tossing your cookies.
Every pvp battleground match in WoW, warsong gultch…temple…Alteric valley…
I thought it was a league of legends reference >.>
It’s ALWAYS mid! This is why I don’t pvp!
“OMG WTF all the textures suddenly turned purple I can’t see shit!”
“STFU noob, it keeps the framerate stable.”
A Gastonian does not retreat!
because if they do they’d be impaled on their own lances.
whoa, what a killing field, though i don’t think the savage races are sticking to their battle plan
No battle plan survives first contact with the enemy.
Unless your battle plan is to repeatedly hit your enemy until they stop twitching. That plan is near impossible to fuck up.
Unless your enemy hits you first.
Infantry charging in front of the armor?
Yeah, I was wondering about that. Also, don’t the Gastonians have similar armor?
The winner of any war is the one who supplies armor and weapons to both sides.
Spoken like a True Neutral.
now i’m just thinking about marcus in borderlands 2:)
cheeky bugger had sent the same recording to both sides offering his weopons to wipe out “their enemy”
The Silver Centurion just hacked his way through three dwarves. Something tells me the next four in line won’t fair any better…also from the look of it the savage races don’t seem to have a front line hero to take him on.
So this Silver Centurion isn’t using sparkly light weapons in pitched battle. Commence speculation on whether it’s because A) it tricky to do and being on a horse doesn’t help, B) its a tactical decision to avoid drawing too much attention too early, or C) this is a different Silver Centurion who isn’t also a crusader. Or others!
I’d guess right now D) theres no point using an ability that has been shown to be draining (from both frigg/rachel) against foes you don’t need it against.
Yeah, that’s my assumption. No need to waste it on anything less than Penk’s crew.
FORTH EORLINGAS
Can’t help but feel this battle could’ve been over very quickly only if the troop order on a certain side would’ve been a tad different. But I guess they’re called “not-civilized” for a reason.
I suspect that the Humans, etc sallied forth so quickly, that the Savages didn’t have enough time to get into formation. Or maybe the Savages decided on a different plan? Maybe the Hammertanks are going to start flanking.
This would mean that the Gastonians were sitting around in formation long before the Savage Races even mobilized, though.
On the Gastonian side, I’m going to assume that the multiple phalanxes in back are the “real” front line, while the guys who ran ahead are working to break/prevent the enemy formation, before retreating behind the shield wall. The Savage races who ran ahead are attempting to do the same while the Hammertanks (and the formation presumably offscreen and behind them) are getting into position.
I have absolutely no idea what purpose the Autolancers are supposed to serve (mostly because I don’t know how they work; area denial for the Hammertanks maybe?), nor why the musket-gnomes are charging along the front lines (except perhaps the fact that they are too short to fire OVER their allies’ heads), nor where any archers on either side are hanging out.
LEEEEROY JENKINS!!!1
Did the Silver Centurion just run in there? Quick help him. Stick to the plan! Am I lagging, I can’t hit anything?
Fix the damn Savasi running animation already!
It looks retarded!
No wonder Savage Races always lose, when their models are so unattractive no-one plays them!
*Prance Prance Prance*
Come on boys! Stay in tempo!
*Prance Prance Prance*
I got coffee up my nose from your comment + avatar, Chris.
prancegasm
Well it’s clear where the edge of the battlemat is.
That’s Old Man McGee’s land. He gets really annoyed with tresspassers.
Ah, a melee; Great time to be a landshark.
“Hey hit that guy!”
“Hey there’s a guy! Hit him!”
^In-melee conversation among pretty much any race.
Filthy casuals always trying to deathmatch in a domination map.
What happened to that Savasi wedge formation? It must have had a short half-life.
Heh heh, loving the groups of 3 midgets from both sides :)
“Hup! Hup! Hup!”
“CHARGE!!!”
And, is that dust cloud about a 1/3rd of the way up from the bottom of the 3rd panel, frowning? o_O
Certainly looks like a face to me O_o
Alright, I’ve searched around the internet, seeing a lot of references to fighting at/in mid, but not a single one actually explaining what it is. Anyone care to clear that up for me?
In World of Warcraft PvP matches, there are defined win conditions–like “capture the enemy flag three times,” or, “Hold the majority of the five bases for long enough to score enough points to win.”
The vast majority of each team, every time, seems to ignore them in favor of randomly brawling with the opposed team in the middle of the field, far away from anything that actually matters to the outcome of the match. Though, to be fair, from a distance (like, if you’re actually guarding your flag, or guarding one of the bases which you team holds), it can be hard to tell the difference between “running to midfield and randomly brawling” and “trying to get to a base to attack it and getting knocked off my mount.”
Reference to DotA / League of Legends, where mid lane is the middle of the map and the shortest route between the two teams’ bases – so when you’re trying to end the game one strategy is to group up and push down that lane.
Of course, sometimes people take it a bit too far and do nothing but blindly charge down mid lane, ignoring the rest of the map (top, bot, objectives like monsters that give you a pile of gold or personal buffs).
MechWarriorOnline, where people, no matter if the objective is “Capture the enemy base” or “Hold cap points to get resources”, everyone always heads out in a big clump straight through the middle of the map (usually called Theta) and starts brawling.
I like that three people have provided three different yet equally valid explanations. I guess we can conclude that fighting at mid is a bad thing regardless of the game.
It’s good in SMITE’s Arena mode! All the important things happen in the middle, but there are goodies to the sides that people constantly get tempted by.
Beroli’s is probably the reference actually being made here. (Also the oldest among them.) The specific terminology of “fighting at mid” was generally used in Warsong Gulch, the capture-the-flag battleground; other BGs had specific names for the middle.
probably can be used in TF2 and CS too, since often the objective is abandoned for “we gotta kill them first” from both sides, clashing in the middle of the map.
When elephants fight the grass suffers. Vietnamese proverb.
Where’s Goblaurance? smartest guy in the room?
At the back with the other smart savages.
I am wondering who thought it would be a good idea to put lances on… those things.
“Sir! I just had this wonderful idea! What if we made a machine that charges down at the enemy with a huge-ass lance, in a straight line, and impales the enemy?”
“Isn’t that called Cavalry?”
“Well, but this is a machine! And it’s-”
“Can it turn?”
“Nope.”
“Fight after it has used its charge?”
“Nope.”
“So you are driving a lance into the enemy formation… and then it’s lost forever? Without any further combat use?”
“Well… and then two people have to still push it…”
“… BRILLIANT! Deploy a whole bunch of them behind our first line!”
Now that I think about it… maybe the Admiral green lit this project?
Not saying they’re a useful invention, but if I had those things, and needed to figure out how to best use them, I would probably set them up exactly like that. Put them behind the infantry and in front of the archers, and not move them forward. They are obviously ineffective against individual soldiers, but they would work extremely well as a mobile spiked barricade to stop the giant enemy robotanks. And since they don’t require trained soldiers, just any farmer who can push a cart, they aren’t diverting any of your human resources from other places.
But still, if this is near the capital city of Gastonia (I’m not sure exactly where this battle is taking place), you’d think they’d have ballistae instead. Which are basically the same thing as this, except you can shoot that oversized lance out like an arrow and then load a new one in its place.
Actually… maybe that’s *exactly* what these are. Maybe the gnomes made them some tiny ballistae the size of fruit carts, capable of being pushed by only two people.
… Speaking of which. Did you notice that the only ranged units (the gnomes) are charging in the first line? And there do not appear to be any ranged units at all? Maybe there was a prelude to the battle that we did not see, but still!
best alt text ever
If I remember the intro to Warcraft 3 correctly, this is the point where the sky turns black and fiery demons start crashing down to the earth, annihilating both armies.
May that’s how Best comes back…after having conquered the Underworld.
Deep breath everyone…and get ready to do The Big No
Outside of a game, this is the stupidest way to fight a medieval battle when there’s a bloody fortification there! The Gastonians should not have sortied outside their walls, instead they should be raining fire on the hapless attackers from the relative safety of the parapets. Preferably with staff slings and ballistae both throwing flammables if possible. Archers at the ready for the aerial units. Only sortie to break the enemies
lines, destroy their engines, or to finish them off. (sorry, never played WOW or the like, just an old D&D gamer who is also a military historian)
Agreed: only the stupid willingly leave a fortified position at the start of a siege
Do you see those hammer tanks? Could you imagine what those would do to the walls of the Gastonian fort? They have to be stopped before they reach those walls, just like in all those ‘defend the fort’ games.
The Gnomes look like WW1 WW2 British Commonwealth dudes. :-)