I think I said we were now past the midpoint, and therefore long since done creating characters who were going to be crucial to the narrative? Well, don’t let these guys hear me say that.

It depends on how you count, though. Each of these six folks will have an arc. Each will make major contributions to the stories where they’re central, and more modest contributions to the overall series arc. Aside from Penk, who was introduced earlier, none of them are going to be such key figures that I couldn’t imagine big events unfolding without them, but they’ll have their roles to play.

I think Phil and I both resisted, and were right to resist, a sort of aversion to new faces that creeps into a lot of comics series after a while. I don’t have hard data on this, but there always seems to be a point where the nostalgia value of bring back old villains, and even supporting characters, starts to outweigh the excitement of designing new ones in the creators’ minds. You can’t help some of that–you don’t want to throw away everything you’ve built–but we tried to keep throwing new designs into the mix whenever we got the chance. Phil would say that helps Arkerra mirror a game, where every day, new players join with ideas they’ve sweated over. I’d say it just makes our world a more exciting place. Narrative conventions should be defied when they get in the way of your goals, and one of our goals was the feeling there was always something new on the horizon, that the old didn’t have to persist just because it always had.