A cute webcomic about fanservice, video games, and... love. Mostly video games, though.
Freakshow
Scotty
A festival of broken people, blood flows in the center ring. Come one and come all, to the greatest show in all of Paris.
Sister Claire
Yamino
In the troubled aftermath of a great war between Witches and her fellow Nuns, novice Sister Claire just wants a purpose.
Gzhel Guardian
Atla Hrafney, nushanchel
The Railway World is a complex, mysterious network of trains, towns and mechanical monsters. Leo is a Guardian of one of these towns, and although their burn-out and depression has taken hold of them, they have one last job to finish.
Within
Verena Loisel
A young hitman meanders between a reality that seems to happen without him, and his dreams where he is lost in an endless house. When he makes an accidental friend, his world is shaken up and he realizes there are things he can't remember about himself.
Sakana
Mad Rupert
Our heroes must navigate a hazardous dating scene, overcome personal anxieties, and wrangle unruly seafood in order to find love, peace of mind, and a paycheck.
The Golden Boar
Magnolia Porter Siddell
A young woman joins a group of summoners who call forth Guardian Beasts to protect their isolated magical island. Unfortunately, her Guardian Beast is nothing like she'd imagined, and he's about to change her life, and everything she thought she knew about herself...
Cyanide & Happiness
Explosm
Satire, dark humor and surreal humor.
Headless Bliss
Clover
A story about story-telling, and other metaphysical themes such as Nightmares! (Failed) Teamwork! Comedy! And more!
This is Not Fiction
Nicole Mannino
What do you do when the person you're in-love with is an anonymous romance novelist? Get your best friend to hire your worst enemy for help!
Not Drunk Enough
Tess Stone
Logan Ibarra is possibly the unluckiest repairman in the world. A late night job should not have landed him in the middle of a mad scientist's squabble, but he soon finds himself surrounded by monsters and further madness with little tools to get out.
The Last Diplomat
Cat Farris
Samma and Tark didn't ask to be stuck together, but now they're partners on the adventure of a lifetime.
The Substitutes
Myisha Haynes
What happens when three roommates accidentally acquire otherworldly and powerful magic weapons destined for someone else?
Alice and the Nightmare
Misha Krivanek
Alice finally attends University to learn to collect the dreams of humans, meet new friends, and deal with a pesky reflection along the way.
Missing Monday
Elle Skinner
Two girls fall in love through a magic door connecting their worlds. When Monday suddenly goes missing, it's up to Foyle to find her. How she's going to navigate an entirely unfamiliar world is another matter.
Love Not Found
Gina Biggs
Abeille is on a quest to find someone who wants to do it the old-fashioned way in a time when touching has become outdated.
Dumbing of Age
David M Willis
Joyce has been homeschooled her entire life until now, when she's suddenly a freshman in college! Things don't go well.
Trying Human
IntroducingEmy
Two women separated by over half a century are brought together by an alien-filled conspiracy involving murder, mystery and romance!
Guilded Age
T Campbell, John Waltrip, Florence Machina
Welcome to the saga of the working-class adventurer! Enjoy the complete story with new annotations daily!
Lies Within
Lacey
Lysander's aimless and carefree life is turned upside down when he accidentally discovers that the cute boy next door, Simon, is a literal monster
Little Tiny Things
Clover
What are the little things that move us? The simple joys that warm our bodies and hearts? The micro life of insects that influence our world more than we think? The tiny steps we make everyday to have a happier tomorrow?
Kochab
Sarah Webb
A YA F/F fantasy comic about Sonya, a lost skier trying to survive a snowy wilderness and find her way back to her village; and Kyra - a fire spirit trying to fix the home that she let fall apart around her.
The End
August Brown, Cory Brown
Two aliens crash a sci-fi convention and accidentally take seven nerds on an adventure that spans the galaxy!
Astral Aves
Moon Cabal
A fantasy coming-of-age following the adventures of Astra The Black and friends, as they navigate the mysterious world around them. It's politics, adventure, and the supernatural; oh, and crazy hair.
Darkling Bright
Chris Hazelton
Kieran Bright is a college student home for the summer and roped into an online reunion with his old neighborhood friends in the most recent update of their favorite childhood MMORPG.
At least, he was, and that was the idea...
Join Kieran and his friends as they are pulled into another reality that may or may not be real and are forced to confront their own identities, the nature of simulated universes and reality itself.
Cassiopeia Quinn
Gunwild, Psudonym
A cute, pantsless thief is pursued across the stars by a buttoned-up military officer in the spacey, laser-filled future.
Alexander, The Servant & The Water of Life
Reimena Yee
The 21st century retelling of the life and legends of Alexander the Great.
Edison Rex
Chris Roberson
The adventures of the world’s greatest villain who, after defeating his superheroic nemesis, decides that he’s the only one left to defend the world.
Widdershins
Kate Ashwin
A series of light-hearted Victorian-era adventure stories featuring grumpy bounty hunters, accidental thiefkings, and more, in England's magical capital city Widdershins!
Nigh Heaven & Hell
Scotty
Heather Vodihn is on a simple mission: find her father. However she becomes entangled with two strangers with mysterious powers being stalked by a group with bizarre demands. Heather must learn to trust her new traveling companions, even if she is untrustworthy herself.
Augustine
Winter Jay Kiakas, Windy
August and her ragtag group are just like everyone else, simply surviving in the treacherous Crater... When they stumble into what may be an artifact of the ancient past, their lives are thrown into a much bigger loop as they trifle with bounty hunters, monsters and gods.
Goodbye to Halos
Valerie Halla
Cuddles, gay flirting, weird feelings, and magic-fueled knife fights - it's an adventure across the queer multiverse!
Empowered
Adam Warren
A sexy superhero comedy (except when it isn't) about the never-ending struggles of a plucky but very unlucky young superheroine.
Stand Still, Stay Silent
Minna Sundberg
A few generations after the end of the world, a small, poorly financed research crew is sent out to rediscover whatever is left of the forbidden old world in the south.
Scape
Lauren
Sula has always preferred to forge her own path, but before she knows it, she is pulled into the middle of a civil war between man and monster!
Aquapunk
Lo
In an underwater world of unknown coordinates, inhabited by aliens, ghosts, and robots, a young member of a warrior underclass is framed for a crime and goes on the run. Little does he know he is part of a grand design that only gods and ancestors could choreograph.
Beeserker
TJ Cordes
This comic is about a robot powered by bees, but it's also about the kind of people who think filling a robot with bees is a good idea, and why they're wrong.
Monsterkind
Taylor C
Wallace Foster, a young, bright-eyed human social worker, has his entire world view rocked when he's suddenly relocated into a city primarily inhabited by monsters.
How to be a Werewolf
Shawn Lenore
Malaya Walters was bitten by a werewolf as a child. After being raised by her human family, she faces the chance to learn what being a werewolf is really like as an adult.
The Weave
Rennie Kingsley
A young woman pursued by bad luck is witness to the murder of the Fairy Queen of Summer. Can she get to the bottom of this mystery?
Saint for Rent
Ru Xu
Saint Halliday runs an inn for Time Travelers. Unfortunately, he seems to attract other supernatural "guests," too.
Star Impact
Jack McGee
A young, energetic woman fights her way up in the world of super-powered boxing after discovering the mighty gloves of her missing idol!
Ride or Die
Mars Heyward
Ride or Die is an LGBTQ webcomic about two street racers who team up with a demon-possessed muscle car in the search for a missing woman, while being hunted by a deadly religious cult.
Sleepless Domain
Mary Cagle (Cube Watermelon)
In a world where magical girls and their battles are commonplace, loss has become all too common as well.
Blindsprings
Kadi Fedoruk
Tamaura, wrested into a world 300 years in the future, must find a way to save the magic fading from her country.
Barbarous
Ananth Hirsh, Yuko Ota
A crummy wizard and an anxious monster have to get over themselves and bring order to an apartment building full of misfits.
Namesake
Isa, Meg
There's ghosts at your heels and fairy tale worlds ahead. What do you do? Jump down the rabbit hole!
The Forgotten Order
Christy
A young witch for whom every spell is a misfire finds solace and friendship in her new companion - a cursed doll.
ARISE, YE SKELETON KING
Brian Clevinger, Escher Cattle, Lee Black
A troupe of wandering "adventurers" down to their last silver "acquire" a map only to find the real treasure was the fiend they dug up along the way.
Quick$ilver
Crypto
The flirtatious, directionless, and ever disastrous Luci searches for excitement in a life of crime, and finds himself caught in a web of messy romance and bad blood.
Shop clerk: These are the wares you’re looking for.
E-Merl: These are the wares i’m looking for.
Shop clerk: You can go about your business.
E-Merl: He can go about his business.
And with such a magical smile… I am perpetually charmed by the guy…. even when he starts spouting all that hocus-pocus (he’s no wizard at explaining things).
That is interesting actually. That does rise another question, is magic very malleable? Is magic more along the lines of “Sorcery” from D&D (you can do “anything” as long as you know how) or Wizardry (fixed spells, working along strict lines and rules). And how common are these magical foci? Are they rather common? Rare? I mean, this would suggest that somebody lacking any magical skill could be capable of using powerful foci, as long as he performed the right gesture or input.
Which edition of D&D allowed sorcerers to do anything as long as they know how? I never played 4th, but 3rd Ed had them use fixed spells just like everybody else. The concept of coming up with a “spell effect” on the fly based on your level of proficiency in a particular field of magic sounds more like White Wolf’s Mage games in its myriad incarnations. (In my experience, it always looked great on paper, not so much in practice. People tend to enjoy familiar rotes more than off the cuff creativity).
I never played 4th, but 3rd Ed had them use fixed spells just like everybody else.
I don’t think they were even in the 4e core book, because the whole system (for everyone) invalidated the mechanical differences they had from wizards in 3e. Never bought any later 4e books so I don’t know if they showed up again with some flavor twist.
5e’s magic system also doesn’t work with the old split, since since a 5e wizard is basically a 3e sorcerer with the ability to change his “known spells” each day. What they did this time, is take metamagic away from wizards: it’s an exclusive sorcerer class feature. 5e Sorcerers also get to pick a power source which gives secondary benefits; PHB options are Draconic Bloodline (the 3e default) or Wild Magic (the d100 table is back!).
In any case, D&D sorcery has always been exactly the opposite of “knowing how.” Wizards are the ones who study like madmen, and with enough investment can research new spells (which other wizards can then learn). Sorcerers do magic half-instinctively and often have no idea how any of it works.
Sorcerers were in the 4e PHB2. All PHBs were intended to be considered core for 4e, hence why they stretched out the normally “core” classes across all three books. Sorcerers still used instinctual magic as they always have, but there wasn’t a substantial mechanical difference between them and wizards, at least not in a way anyone coming from 3.PF would understand.
No edition of D&D truly had “do anything” magic. Everything had spell descriptions that had to be followed to the letter, because making a truly freeform magic system (in rules heavy games anyway) is hard. Fluffwise it’s supposed to be vancian magic, where spells are independent semi-sentient things that live in your head until you spit one out and forget it. I suppose sorcerers were technically using some other kind of magic since they never had to prepare or forget spells, but spells were still built more or less the same system wide so the division was just sort of fluff.
The way I remember the differences of D&D’s 3.0/3.5 wizard and sorcerers was the spell configuration and flavor wise. The wizard had a brainy fluff and a smaller spell pool to use, but a nearly limitless options to switch around with. The sorcerer had a forceful or powerful personality to ‘command’ the magic with a down right huge spell pool to tap, but with a locked in and darn near inflexible spell selection.
GURPS has a different approach to magic & its use. They have lists of spells & general principles of magic outlined for a “default-level” magic system, but they also discuss concepts such as wild magic, random effects magic, improvisational magic, ritual magic & so forth. This is so a GM can set the type, style & genre for magic as it fits his/her own gaming style.
Yeah, it really is a (G)eneric (U)niversal (R)ole (P)laying System.”
:D
Perhaps he’s talking about that thing where wizards had to choose each and every spell they were going to use the next game period before resting but sorcerers just got so many spells/levels they could cast each day and could just go to sleep without choosing anything cause the next day they could choose on the fly? ( I just played the computer game version [Neverwinter Nights] but I think that was how it goes?)
So basically the Sorcerer in those games could cast any spell they knew until they used up all their spell/slots for that day/period as opposed to the wizard who had to guess about everything the day before according to much more strict rules. Maybe that is what they meant by they could, ‘you can do “anything” as long as you know how’.
Also, keeping in mind that this is a MMO, those foci are almost certainly class features. Meaning E-Merl can do magic with his rings, but if he gives them to, say, Bandit… all she could do is trade them in for more dagga.
E-Merl ain’t no fool. If he became a highly powered magick-user, he’d have a big bull’s eye on his back in fights (“take the wizard out first!”). Instead, the brains (Syr’Nj) and the brawn (Frigg) are the first targets (see last battle). Why go back to school to become dead meat?
The items were introduced early on, but it wasn’t until now that we got details on how they actually worked, nor what E-Merl was or was not capable of.
There ain’t no such thing as a little magic.
Everything is relative.
If they are making out b/g, then they aren’t exactly homos. E-merl isn’t even Homosapien. He is half elf.
How the heck did he buy them off Alakazamazon? He’s dead broke!
With the same Arcane Express™ he used to pay for tuition, I presume.
If he looked for better deals at Craigscrolls, he could have an extra toy or two before sinking into debt.
Then there’s always the Re-Bay-T website, for those magicians who don’t like credit cards & have a chance a low-bidding to get their items.
Conjure Credit.
Shop clerk: These are the wares you’re looking for.
E-Merl: These are the wares i’m looking for.
Shop clerk: You can go about your business.
E-Merl: He can go about his business.
Well I guess he spelled it all out for us.
Enchanting fellow, isn’t he?
And with such a magical smile… I am perpetually charmed by the guy…. even when he starts spouting all that hocus-pocus (he’s no wizard at explaining things).
But he also admits to not having a high level of skill either…Probably doesn’t win often at Spelling Bees.
This strip has dispelled my illusion over how magic worked.
Really? It’s conjured up a few ideas for me. Here’s hoping we’re left mystified.
“Interrets”
Prest-O Change-O.
as _if_ the caster
Oh, so they are foci. I was under the impression that he just used a lot of magic items as weapons (like a second-hand artificer).
That is interesting actually. That does rise another question, is magic very malleable? Is magic more along the lines of “Sorcery” from D&D (you can do “anything” as long as you know how) or Wizardry (fixed spells, working along strict lines and rules). And how common are these magical foci? Are they rather common? Rare? I mean, this would suggest that somebody lacking any magical skill could be capable of using powerful foci, as long as he performed the right gesture or input.
Which edition of D&D allowed sorcerers to do anything as long as they know how? I never played 4th, but 3rd Ed had them use fixed spells just like everybody else. The concept of coming up with a “spell effect” on the fly based on your level of proficiency in a particular field of magic sounds more like White Wolf’s Mage games in its myriad incarnations. (In my experience, it always looked great on paper, not so much in practice. People tend to enjoy familiar rotes more than off the cuff creativity).
I don’t think they were even in the 4e core book, because the whole system (for everyone) invalidated the mechanical differences they had from wizards in 3e. Never bought any later 4e books so I don’t know if they showed up again with some flavor twist.
5e’s magic system also doesn’t work with the old split, since since a 5e wizard is basically a 3e sorcerer with the ability to change his “known spells” each day. What they did this time, is take metamagic away from wizards: it’s an exclusive sorcerer class feature. 5e Sorcerers also get to pick a power source which gives secondary benefits; PHB options are Draconic Bloodline (the 3e default) or Wild Magic (the d100 table is back!).
In any case, D&D sorcery has always been exactly the opposite of “knowing how.” Wizards are the ones who study like madmen, and with enough investment can research new spells (which other wizards can then learn). Sorcerers do magic half-instinctively and often have no idea how any of it works.
Sorcerers were in the 4e PHB2. All PHBs were intended to be considered core for 4e, hence why they stretched out the normally “core” classes across all three books. Sorcerers still used instinctual magic as they always have, but there wasn’t a substantial mechanical difference between them and wizards, at least not in a way anyone coming from 3.PF would understand.
No edition of D&D truly had “do anything” magic. Everything had spell descriptions that had to be followed to the letter, because making a truly freeform magic system (in rules heavy games anyway) is hard. Fluffwise it’s supposed to be vancian magic, where spells are independent semi-sentient things that live in your head until you spit one out and forget it. I suppose sorcerers were technically using some other kind of magic since they never had to prepare or forget spells, but spells were still built more or less the same system wide so the division was just sort of fluff.
The way I remember the differences of D&D’s 3.0/3.5 wizard and sorcerers was the spell configuration and flavor wise. The wizard had a brainy fluff and a smaller spell pool to use, but a nearly limitless options to switch around with. The sorcerer had a forceful or powerful personality to ‘command’ the magic with a down right huge spell pool to tap, but with a locked in and darn near inflexible spell selection.
Taking anything “-magic” away from a wizard.
So, it’s now proper to consider that a sorcerer did it because, you know, a WIZARD is incapable of such sorcery?
GURPS has a different approach to magic & its use. They have lists of spells & general principles of magic outlined for a “default-level” magic system, but they also discuss concepts such as wild magic, random effects magic, improvisational magic, ritual magic & so forth. This is so a GM can set the type, style & genre for magic as it fits his/her own gaming style.
Yeah, it really is a (G)eneric (U)niversal (R)ole (P)laying System.”
:D
Nuts…I forgot the parenthesis around the capital S in System, above; (S)
Perhaps he’s talking about that thing where wizards had to choose each and every spell they were going to use the next game period before resting but sorcerers just got so many spells/levels they could cast each day and could just go to sleep without choosing anything cause the next day they could choose on the fly? ( I just played the computer game version [Neverwinter Nights] but I think that was how it goes?)
So basically the Sorcerer in those games could cast any spell they knew until they used up all their spell/slots for that day/period as opposed to the wizard who had to guess about everything the day before according to much more strict rules. Maybe that is what they meant by they could, ‘you can do “anything” as long as you know how’.
Also, keeping in mind that this is a MMO, those foci are almost certainly class features. Meaning E-Merl can do magic with his rings, but if he gives them to, say, Bandit… all she could do is trade them in for more dagga.
I wonder how much are his student loans are for the magic school. Can he apply for a deferment?
E-Merl ain’t no fool. If he became a highly powered magick-user, he’d have a big bull’s eye on his back in fights (“take the wizard out first!”). Instead, the brains (Syr’Nj) and the brawn (Frigg) are the first targets (see last battle). Why go back to school to become dead meat?
Keeping his skin IS a deferment.
E-merl needs to get an ice ring..
Then maybe he’ll be a bit cooler.
But he’s already GOT a nice ring! Oh wait…
LFG’s story line, up to te most recent major story arch break was focused on a rabit.
A rarebit!? Was it a 12 inch rarebit or a standard 6 inch rarebit? Did they fill it with mashed potatoes, or gravy?
You don’t want to know how he activates his Prince Albert of Adamantine Performance.
I know…The item-of-focus is in the form of paste. He activates it by performing a PAAP smear…
“Eat some paste” –Steven
Ala..alzaka..alakamaz..alakazamaz-…HA!
These details have been sitting under our noses the whole time! I wonder at what point the writers decided on this mechanic?
Actually, I’m fairly sure E-Merl introduced his magical artifacts really early on.
The items were introduced early on, but it wasn’t until now that we got details on how they actually worked, nor what E-Merl was or was not capable of.
The bunny needs his own storyline, next break in the chapters. :)
I think Looking For Group has already done a long bunny-oriented storyline…
Well, yeah, but he wasn’t really a bunny, was he? This is the bunny that lives in E-merl’s hat.
As long as it doesn’t go all “vorpal bunny” on us, E-Merl can keep the Holy Hand Grenade secured in a Bag of Holding.
The rabbit will be the bridge between chapters, that is, Rabbit Transit…..
TURBOPUNS
E-merl is such a cool dude.
Haha, saying that with my avatar, priceless.
I saw the Band of Summer’s Flame warming up for Jethro Tull. Helluva show.
Can anybody use these things or just folks with some basic training? (before wousing out?)