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Annotations Every Day - Written by T Campbell & Flo Kahn - Illustrated by John & Jason Waltrip

The notion that Syr'Nj would hack Bandit up for fertilizer is a load of shit.

Chapter 2, Page 13

on December 2, 2009
Chapter: Chapter 02
└ Tags: Bandit, Byron, Syr'Nj, Tignos
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Discussion (22) ¬

  1. mining zen
    mining zen
    December 2, 2009, 12:01 am | # | Reply

    lollollol

  2. Michael Ezra
    Michael Ezra
    December 2, 2009, 12:04 am | # | Reply

    And so the convergence of the warrior party-to-be continues apace.

  3. Magnor
    Magnor
    December 2, 2009, 1:58 am | # | Reply

    This sort of thing has got to happen eventually anyhow.

  4. Matt
    Matt
    December 2, 2009, 9:06 am | # | Reply

    The economy was doing great until the kobold population spiked…

  5. Jim_Deets
    Jim_Deets
    December 2, 2009, 10:10 am | # | Reply

    You didn’t think the vendor trash economy could hold in this economy did you!? DID YOU!?

  6. Bavette
    Bavette
    December 2, 2009, 1:08 pm | # | Reply

    And THAT is why you have to left something back at the dungeon, kids. Looting is okay, stealing the stone from the walls and wood from the ceillings? It’s a bit too far. (happened once while I was DMing)

    • Marty
      Marty
      December 9, 2009, 2:00 am | # | Reply

      Dude. 2 words: Cave. In. The stone and wood is there for a reason!

  7. Loz
    Loz
    December 2, 2009, 2:27 pm | # | Reply

    Ooo, I like how it’s all linking together.

  8. Nate
    Nate
    December 2, 2009, 8:52 pm | # | Reply

    He should hold onto them until the price goes up. Sooner or later he’ll have killed enough kobolds to make their hides rare and exotic goods. It’s like investing in precious metals, only with more blood and less mining.

    • Erica
      Erica
      December 2, 2009, 9:08 pm | # | Reply

      Without the proper treatment all of those kobolds would just rot.

      • Phil
        Flo
        December 2, 2009, 9:10 pm | # | Reply

        Letting them rot is a good idea, economically.

        Decreasing the supply, and increasing the demand, therefore increasing the value.

        • Kaziel
          Kaziel
          December 3, 2009, 7:22 pm | # | Reply

          Yeah, but then he’d get no money right now. Now he knows to not weigh himself down with worthless Kobold Hides.

    • SotiCoto
      SotiCoto
      June 20, 2013, 10:26 am | # | Reply

      If he sells them cheap now, he frees up the inventory space to procure MORE loot to sell… and potentially more valuable loot at that.
      Plus you’re working under the assumption that he is the sole supplier of Kobold hides. There are other adventurers likely doing the same thing… and of course Kobolds making more Kobolds.

      If he wanted to make some real money, he’d learn some crafting skills to make those Kobold hides into something more useful.

      • Vivian Faberfox
        Vivian Faberfox
        January 2, 2015, 10:02 pm | # | Reply

        Ideally, yes; but that is only under the assumptions that, 1. Byron was motivated enough to spend a good amount of time learning the skill, which he wouldn’t be making money during, 2. The hides could actually be fashioned into something more usable, or at least valuable, by a single person , and at a cost-to-price ration that actually justifies fashioning hem to simply selling them and collecting more to sell in the same time-frame, and, most importantly, 3. that he would rather put of adventuring ~and~ acquiring some coin to go drink on today in an attempt to make a time/sobriety investment that would, possibly, `eventually` earn him, possibly, only slightly more than the hides currently would in comparison. : I

        Now, if he could figure out how to make knock-offs of reeeaaaally rare hides with them . . . he could purrobably be arrested or hunted down by angry merchants. : )

        • SotiCoto
          SotiCoto
          January 9, 2015, 6:01 am | # | Reply

          This is an RPG world.
          He can pick up crafting skills in the normal course of play.

  9. Colin W.
    Colin W.
    December 3, 2009, 4:34 am | # | Reply

    he should have sold them tp the Dwarf Fortress Dwarves, I’m sure that they are tired of working with all those dead kittens…. (those not familiar with the comment be thankful)

    • starwoof
      starwoof
      December 3, 2009, 12:07 pm | # | Reply

      My first thought as well, except for I’m thankful I’m familiar with it. :D

      • Colin W.
        Colin W.
        December 3, 2009, 4:08 pm | # | Reply

        yes, I’m quite familiar with it too, but never used kittens as a food/craft source…

  10. Zakrael
    Zakrael
    December 3, 2009, 6:12 pm | # | Reply

    In the true spirit of wild guessing, I reckon that THIS pile of corpses belongs to Frigg. =D

  11. Twigs
    Twigs
    March 21, 2010, 3:13 pm | # | Reply

    Supply and demand strikes again

    • Rognik
      Rognik
      December 16, 2010, 2:57 pm | # | Reply

      Market-saturation’s a bitch

      • Fren
        Fren
        December 30, 2011, 10:34 am | # | Reply

        That is twice as hilarious considering the Gravatar. Well played, Friend Computer.

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Guilded Age is co-written by T Campbell & Flo Kahn, and illustrated by John Waltrip. Site design by Samantha Kyle. Fonts by Blambot.com.
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