Annotated 14-10
Phil accidentally lettered this page a little bigger than usual. No real reason.
Changing Basher to Hewie pays off a little in panel 1. Bandit has to overcome a small flash of PTSD as she goes up against an ax-wielder for the first time since she more or less died.
Originally, I had more of an “it takes a thief to catch a thief” idea here. I meant Bandit to realize from this conversation that the weaponeers were hiding out in the darkest underbelly of Gnometown, the same places she herself used to live, but Phil was like, isn’t an adventurer’s bar ALREADY pretty seedy and likely in the bad part of town, or as much of a “bad part” as Gnometown has? Maybe Bandit used to be a regular at Kepfer’s bar. Maybe Kepfer is so angry with Bandit partly because he was one of the last to give her a chance, and then look what she did.
We’ve skipped Page 9 here.
It was actually right before page 8, wasn’t it?
Thanks, guys, this should now be fixed. Put the wrong timestamp on page 9 accidentally with comical results. Hit refresh if the back button still ain’t working like it should, but it should be fine if you’re seeing this comment.
Yes, Ray, the pages were published in the order 6, 7, 9, 8, 10. I think 8 was repeated before and after 9 for a little while, but it’s not any more.
MUTTLEY! How the heck are you, man?
The forward button from 14-8 is still showing the “no comic” image.
And the back button on 14-8 is directing to 14-9
Now those problems seem to be fixed, but 14-7 is still messed up — the Next button leads to 14-9 and the Last button leads to 14-8.
It all works fine for me now; I think it just needed a fresh update to reset the connections.
Bandit’s face in the last panel of 14-9 is just too good.
So continuity question:. When you have a PC who isn’t one of the five, but has a backstory, alongside other adventurers (who I assume are also PCs?) With a shared history… Where does that come from? Were bandit and the other adventurers here guildmates in-game? Is this history something that was played out, or something bandit’s player authored?
I have about a million questions about how Arkerra can exist as a gaming campaign and a “real” world. Probably at some point when HR rants I’ll get more of them out
The short answer is that Arkerra is a real world and a “gaming campaign,” not the other way around. But if I’m understanding you correctly here, Chrissie started playing Bandit not long before her earliest meetups with members of the Five, which would’ve been shown in Chapter 2.
So if Chrissie only started playing bandit relatively recently, where does Bandit’s history come from? How did Bandit exist before Chrissie started playing?
Every “character” existed before being paired with a “player,” and most will exist after that association is over… but the players don’t know that. Chrissie thinks this backstory came from the game variables she selected and the game supplied the details, like those details were a page of a Choose Your Own Adventure book. The illusion of causality comes up a lot in any explanation of the game.
How many of those startled gnomes had their pockets picked as Bandit whizzed by? And what did she take from “Marilyn”?