Annotated 36-12
I think the key sentence here is “You would do the same things, regardless of whose approval you sought.” Surely some of the specifics would be different, but Brother Tom is basically a born serial killer, with everything that that implies.
Although “And there is no return for you” also has a certain haunting beauty.
The first demon enters Byron’s flesh in a foreshadowing of developments yet to come. More will follow.
As user Joe pointed out, between this and the Corruptor Beast, users are probably already griping about the apparent “crossover event” between Kingdoms of Arkerra and Escape from Cyberia.
What you want is irrelevant. What you’ve chosen is at hand.
Nicely put!
Between the Corruptor Beasts and Berserker Spirits it’s no wonder people want to escape Cyberia, though. >_>
Meanwhile, I’m going…wait, Hurricane’s sci-fi game has literal demons?
Maybe they were just cribbing on Doom’s appeal? It’s one game I never wound up getting around to playing, though I’m well old enough. But it seems sci-fi (adjacent, at least) and definitely has demons.
Yes, Doom does have demons.
I didn’t play it myself after a few initial tries. I’m not very good at first-person shooters – I have crappy reflexes and I’m easily disoriented (which is why I’m partial to rangers in RPGs…). But Doom added (for me) the additional “treat” of spiking my adrenaline as those things came on-screen. Being monster chow while geeked on fight-or-flight made for an unpleasant experience, so I played even less Doom than I normally did other FPSs.
Ironically, besides WAV, nobody other than the Beasts and Spirits escaped Cyberia…
“You would do the same things, regardless of whose approval you sought.”
I love that sentence. This applies to most zealots, religious or otherwise. They decided to invest their life into some cause, not because some higher being/principle made them do it, or because of strict logic. They do it because, consciously or not, this is the path that lets them do what they have wanted to do all along, and the cause is simply the mental construct that allows them offload the doubt that might otherwise bother them.
That’s of course not to say there weren’t causes worthy of dedicating one’s life to. But every person has a million things which would be good or helpful to do more (or less) of, yet almost nobody completely dedicates themselves to more than one cause. Choosing to support one thing full-time, be that religious, cultural, social, political, military or anything else, is based on personal preference. Which is why nobody can disclaim responsibility for what they do because “God wants it”, or their cult demanded it (or central command ordered it…). They chose to submit their will to someone else, an act of free will. They might believe they’re handing responsibility for their actions off to some higher authority, but they remain responsible for that decision, and for questioning its merit.
Which is bad news for some, because it can feel soo liberating not having to worry about whether I’m doing the right thing. But nobody’s getting out of that one, I’m afraid.
I wonder if Brother Tom was a PC?
Crappy user interface that pretends to be friendly and accessible
Manipulation masquerading as agreement-as-an-equal
Gimmicky tools and hardware of little practical benefit
Nah – he’s a Mac
I suspect that, as in the game KoA is cribbed from, all PCs are designated as having unchangeable allegiance to either the Gastonian Republic or the World’s Rebellion, with the “destroy the world” cult, like kobolds and other similar attack-both-sides-on-sight factions, being NPC-only.