Phil uploaded this particular page late because he was out at karaoke. Why he didn’t just finish and set it to auto-update before he left, I couldn’t say, since John was always turning the pages in early.

Or maybe I can. A lot of cartoonists, including most whom I’ve worked with, get addicted to the rush of finishing something and instantly sharing it with a world that’s likely to give quick and positive feedback. It’s basically the same dopamine rush as you get seeing likes on your Facebook post, and arguably that’s a lot of what the internet runs on. Me, I’ve always wanted to have a little bit of lead time, and the Waltrip brothers, fortunately for me, have enough print instinct that they never really fell victim to this.

Still, Phil was very rarely late, and it’s easier to dwell on his small failings than my more numerous ones. I wasn’t exactly a model of punctuality at this point, myself. I was constantly late with mailings and with content for Guilded Age Plus, not least because I was preoccupied with the end of another series and the fact that I just wasn’t making enough to keep living in my then-current space. I’d like to tell you that this battle-focused chapter was a thrilling adrenaline shot in the middle of all that, but I think it was more like we were riding the creative momentum that we’d built up in Chapter 17. Which isn’t as bad as it could be, I guess.

The cover seems to reflect that. “You know that great environment we engineered last chapter? Burn it.”