Cause and effect is a little ambiguous in the entangled worlds of Arkerra and Sepia. So Bandit has been hoping her old mates would turn up alive because (A) she is played by Chrissie, who knows how rezzing in games usually works OR (B) she is a hopeful person in the main, and the first real friends she’s made as “Bandit Keynes” deserve her best hopes.

Here’s the original end gag for the chapter, and I think it’ll be pretty clear right away why we didn’t use it.

3. Bandit Keynes hops back into the empty chair at the table, looking up at her erstwhile comrades in arms. She’s clearly enjoying the heck out of her dramatic entrance.

Bandit Keynes: We been eatin’ at this lousy dive hopin’ to run into you guys for close t’ two weeks, now.
Bandit Keynes: Pull up some chairs, guys. We got s’m catchin’ up t’ do.

4. Frigg feigns ignorance as Bandit looks up at her.

Frigg: …Is this seat taken, or are you in it? I can’t really tell.

5. Frigg explains the joke, and Bandit’s eyes narrow as she continues to look up at Frigg. Bandit’s good mood is dissipating.

Frigg: It’s because you’re short.

It’s fun sometimes to subvert a big moment by having the characters refuse to treat it as such (Peter David and Joss Whedon, two earlyish influences on my writing, do this quite a lot, and other Marvel movies have often followed Whedon’s example in this), but it just doesn’t work here. Nor is it an issue of taste. Frigg needs to be shocked. She saw Bandit hacked to bits, and it’s weird enough to Frigg just that she and the others are alive, even with an expert in death-magick to bend the rules in their favor. We could still work in a little comedy, but the closing gags had to grow naturally out of that stunned penultimate panel.