The title “Destiny” feels a little premature here. The team isn’t going to learn any of their destinies due to anything that happens in this chapter. But there is a bit of a “hand of destiny” at work in the sense that the Five have come together again, without any of them planning that exact reunion.

Oh, and now I realize what I should’ve said about this chapter at the start: it’s pretty much about adventuring groups coming together. You’ve got the Five in Arkerra, but you’ve also got the Xanna Posse in Sepia World, coming together to deal with a violent threat.

FB: “In today’s GUILDED AGE (DESTINY), some old LFG community members drift together.”